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Design Statement
Lonely Road
Game Instructions (launch steps, controls, and gameplay overview)
Exe
wasd |Move
space|Jump
shift&ctrl|Jetpack
E&Q|Roll
LMB|UseTool&Interact
RMB|RemoveTool&Throw
Gameplay walkthrough video
https://www.bilibili.com/video/BV1bH4L6tEpM
Trailer / Other Additional Video Material (Optional)
https://www.bilibili.com/video/BV1bH4L6tEpM
Did your project use any AI tools or assets? If yes, please specify.
yes,3d models,UI&code
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Comments
the scenes reminded me of some scenes from "the little Prince".
however, I got stuck when interacting with chairs, and have to quit a few times which affected the experience.
Certain moments while exploring the planets, seeing the sun near horizon is an interesting feeling.
Oh! I forgot to add a hint: RMB can leave the chair. I'm not sure if you got stuck because of this.
This is indeed a fan game based on "The Little Prince". All the planets and props are mentioned in the novel. I originally wanted the protagonist to see a broken glass cover at the end, but it seemed too pessimistic.๐
Pretty cool. But the graphics are just so-so, and there are some bugs with the music and the "Continue" button.
Thank you! The models in the game are mainly generated by AI. Maybe I should add some VFX or post-processing effects?
Regarding the bugs:
1.Could you please provide a detailed description of the music bug? The initial effect is that different clips will be played at different locations. However, due to the official requirement of not allowing any editing, I had to play the entire background music in a loop. Also, since I made the modifications on the last day and didn't conduct thorough testing, this might have led to some triggering conditions or other bugs.
2 .The "Continue" button is still unclickable. I forgot to modify it, but you can reach the latest progress by clicking the progress button on its right side.