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A jam submission

DawnworkView game page

A short atmospheric puzzle-platformer created for thatgamejam #2.
Submitted by shinkenzero, RaspberryPumkin — 1 hour, 17 minutes before the deadline
Rated by 16 people so far
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Dawnwork's itch.io page

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Design Statement
Listening to the theme track, we were struck by its delicate, melancholic pulse - like a fragile mechanism ticking in a quiet room, gradually gathering warmth, momentum, and bittersweet resolve. We interpreted it as the story of Dawnwork: a clockwork doll awakening in a still environment, whose journey brings back motion.
Our key design choices focused on uniting mechanic, art, and sound into one living timepiece:
- The Key as Life and Offering: The key spinning on the doll’s back is both her heartbeat and her only tool. Players hold to wind dormant brass mechanisms - bringing warmth and light back to each chamber - until the finale, where she leaves her key inside the tower’s heart and gently winds down to rest as the giant clock awakens.
- Storybook Visuals & Rhythmic Audio: We paired painted 2D environments with a stepped-frame 3D character, while syncing the doll’s ticks and the tower’s clock hands directly to our adaptive music-box score.

Game Instructions (launch steps, controls, and gameplay overview)
LAUNCH STEPS
- Web Build (itch.io): Click "Run Game" in your browser (click inside the game window if audio or keyboard input does not focus immediately).
- Windows Build: Extract Dawnwork-Windows.zip into a folder and run Dawnwork.exe (keep Dawnwork.pck in the same folder).

CONTROLS
- Awaken at Start: Press E three times to wind the doll's back key until she springs to life.
- Move Left / Right: A / D or Left / Right Arrow Keys
- Jump: Space, W, or Up Arrow (hold longer for a higher jump)
- Interact / Wind Keyholes: Stand in front of a glowing brass keyhole and press E.
- Floor Pressure Buttons: Stand on brass floor buttons to rotate clock hands and gear bridges into walkable positions.
- Pause and Exit (Windows): Esc

GAMEPLAY OVERVIEW
You play as a small wind-up doll climbing from a quiet clockmaker’s workshop up to the belfry of a dormant clocktower. Use the wind-up key on your back to unlock doors, power elevators, align clock-hand bridges, ignite the central steam furnace, and ride the cable gondola to the summit - where awakening both halves of the great clock heart prepares the tower for dawn.

Gameplay walkthrough video
https://youtu.be/AL3CzYlwvpk

Did your project use any AI tools or assets? If yes, please specify.
AI coding tools were used to assist with GDScript programming, shaders, and audio arrangement scripts, while the 2D art, 3D character model/animations, and level design are original human-created assets (paired with licensed SFX packs).

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Comments

Submitted

amazing game, I enjoyed it

Submitted

Amazing production with cool artwork and music!

Submitted

i love the art style and the mechaninc

Submitted

Really impressive artwork, but I assume there're some bug about the audio system since it starts sounds a little glitchy as the progress advances.

Submitted

Really nice and charming game! Gameplay itself was vibe coded so that kind of ruins it a little bit, but the human-made graphics and puzzles are really well made in this game!

Submitted

Very nice ! it remember me grey ! thumbs up !

Submitted

What a lovely journey! I love the art style and the atmosphere you've created for this game. I also really love the concept of the wind-up mechanism on both the doll and the puzzles.

From start to finish, there's something about this game that makes me feel a little lonely... and honestly, I love it! Amazing work!!

Developer

Thank you! Our artists did a great job, I'm proud to be working with them.

Submitted

Overall, I really enjoyed the game! The mechanics were great, and I especially loved the music. Controlling a little wind-up toy doll was such a cool idea and made the gameplay really enjoyable. My only criticism is that the game was a bit too short. Great job, and thanks for your hard work!

Developer

Thanks for playing! Unfortunately, we did not have time to include all the music our composer made, but we put one of the tracks in the Youtube gameplay video. Just throwing it out there so at least somebody could listen to it.