Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hey, What's the Weather Like There?View game page

After a lifetime of peaceful solitude, a telegram arrives.
Submitted by todayIsMayday — 23 hours, 11 minutes before the deadline
Rated by 12 people so far
Add to collection

Play game

Hey, What's the Weather Like There?'s itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Design Statement
As soon as I heard the song, it gave me a feeling that was both sad and hopeful. It felt like being somewhere in-between. Like happiness, but not quite. Sad, but not entirely.
Because of that, I wanted this project to focus on the feeling of “almost” but never quite “there.” I also wanted to explore the kind of bittersweet experience where you know something can make you happy while also knowing that it will hurt you. To creates a situation where you are not sure whether you would rather experience it and accept the pain that comes with it, or avoid it entirely and lose the happiness as well.
The game is therefore focused on narrative and storytelling, with the aim of creating a quiet emotional experience rather than a complex mechanic system.
For the environment, I wanted a slightly dusty and muted atmosphere that could be interpreted either as loneliness or as a sense of contentment in solitude. I was also interested in experimenting with a 4-colour palette, which I felt it’d fit the restrained and melancholic mood I wanted the project to have.

Game Instructions (launch steps, controls, and gameplay overview)
Run HeyWhatsTheWeatherLikeThere.exe for the Windows build (recommended due to a small lighting issue in the browser version), or play in browser.

Use left click or SPACE to progress dialogue, and use left click to interact with objects.

Gameplay walkthrough video
https://drive.google.com/file/d/1l5wxji41yqNmuSJXoPc2jHZCJ4xChY7w/view?usp=sharing

Did your project use any AI tools or assets? If yes, please specify.
No.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

There's something about the mundane nature of the game that's super compelling to me . . . even if it was very simple, it was well polished and enjoyable to read all the way through! 

Submitted(+1)

Excellent pixel art. If it's a 3D scene, I think it should allow players to control the camera to some extent.

I hope my English can be better. Using the screenshot function of the translation software is not convenient.

Submitted(+1)

Very cozy and thematic. Loved the visuals a lot!

Submitted(+2)

I loved the story a lot, the themes with space travel and loneliness and human connection really work for this game, and I liked how in the ending the roles switch between the sender and the recipient of the telegrams, it makes you consider that the person who was contacting you from earth never heard a response, never knew if you were even around to hear what they had to say, never knew if their words were reaching anybody at all. and the end of the game makes you choose whether or not to be the person who sends the shot into the dark in the off-chance someone hears you. I love how important the connection between the characters was, it felt like there was a preexisting relationship outside of what we see and how the game doesn't directly explain what's being talked about, it leaves a lot to the players imagination!

Submitted(+1)

Wonderfull game, my favorite until now! Amazing narrative and use of sound and visuals. The dialogue is such well made that you don't see the time passing while play this (And I loved that has no AI used). 

Amazing experience, congratulations for your efforts! 

Submitted(+2)

Man that was a whole experience! I'm not usually a visual novel gamer but that was a really good one! It felt like I was in the main character's shoes and the feeling I felt from the person felt real! The minor nitpick is that the hitbox for the message to type felt a bit too small and I felt a bit confused at that section at first, but I figured it out! 


For anyone reading this, please play this as blind as possible and dont reveal these spoilers:
What a twist as well. at the start it felt like it was a two-way conversation and those type of thing where one person knows how the other person thinks so well that they predict how the other person would react! Then, when the twist happened, I was utterly shocked lol (but it made more sense now). I also love the aspect of how the routine got slowly replaced with the telegrams, which made the ending felt wayyy more devastating. I do feel like this game lowkey needs a sequel, like I NEED to know what happens next. Does the main character drift to space eternally and never comes back? What happened to the person on the telegram? So many unresolved parts (which is a good thing for me) that leaves a lot of curiosity for me! 

The aesthetic here is also awesome! Love the little details of the small drift in space though I do wish there were a bit more interaction in the spaceship to make it feel much more alive.

Love the use of audio as well with each sound effect contributing to each actions done and also the use of the music (and the absence of it on some parts). 


Overall, this was a very well done game and I really enjoyed this! Great work!