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Design Statement
I started by listening to the theme track several times, and coming up with words I would use to describe it. I ended up with the following words:
nighttime, lullaby, sleep, dream, clouds, sky, stars, mechanical, clicking, windup, motion
From those I narrowed in on a few central concepts: Night, Hope, Mechanical. This led to the observatory concept, and the idea of ascending an observatory to find hope lent itself to a metroidvania, so that's where I went. The track was also quite peaceful, so I opted for no enemies, instead using simple traps ("mechanical") for the conflict.
Game Instructions (launch steps, controls, and gameplay overview)
Keyboard:
Arrow keys to move
Z - Make a platform (when unlocked)
X - Dash (when unlocked)
C - Jump
Down - Crouch (hold) and then jump to jump extra high (when unlocked) or jump and then down to slam through glass platforms and boxes (when unlocked)
R - reset
M - toggle the minimap
The game is a metroidvania. You are attempting to light the beacon at the observatory. To do so, you must find the four "terrestrial sigils" and once you have them, bring them to the pyramid in the centre of the map, then follow the light.
Gameplay walkthrough video
https://youtu.be/Dqk38t-KrJ4
Did your project use any AI tools or assets? If yes, please specify.
No
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Comments
Wow. Just... wow. From the very first second I saw the language I don't understand on the menu, I already loved the concept! And yes, this is AMAZING.
The visuals are SO GOOD, and the controls feel really nice! I love how the platforming actually requires you to combine all the skills you collected. And I especially love how you've handled the instructions too!
This game feels extremely polished. I'm genuinely impressed. Honestly, I would absolutely buy and play this game if it were on Steam.
Amazing work!!
Thanks for playing! Glad you enjoyed it :)
This platformer game really smashed the vibe; I loved the smooth camera zooming out and in at the Pyramid, smooth controls and the upgrades also were a nice touch! Keep up the great work.
Cool game! Very smooth controls
This was my live reaction as i were playing:
"Ayyy nice, solid platformer, has this mysterious vibe to it and this strange alphabet...
*gets first upgrade* "HE ADDED UPGRADES TO THIS??"
"AND IT WORKS SUPER SMOOTH TOO!!"