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UX in and out of battles is a bit noisy and hard to read.  The models are also very similar and there are enough colors and squares and glow effects that its hard to tell which are yours and which are the enemies.   Battle HUD is also a little excessive and overloads you with info.  You end up managing the battle entirely in the menu on the left while ignoring the map completely.

- Maybe start with your squad and just one enemy to declutter some while you learn?
- differentiate models some more
- make UI more minimal and contextual

Once you work out the combat though, its decently fun and is probably a good starting point for a solid game.