This was really chill. I could play this for hours. The only issue is when I used the hook it didn't work the way that I thought it would, and there wasn't much game feel it didn't feel like anything had weight or physics behind it. But, I did enjoy the gameplay.
Viewing post in Starlight Drift: Salvage Market jam comments
Thanks for the feedback! This was actually my very first game jam. I saw there were 14 days left, spent the first 7 days restarting and scrapping a few ideas, and ended up pushing this version out in the remaining 7 days. I definitely bit off more than I could chew with the scope, so I had to rush to get it uploaded before the deadline (haha). I totally agree that the game feel and juice didn't get the careful polish they needed. Thanks so much for playing, and I'll definitely keep optimizing this game after the jam ends!