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Design Statement
A lone salvage operation becomes an island-wide industry. Workers arrive, machinery expands, and the depths begin to give up their secrets.
Then, gradually, the work goes quiet.
Game Instructions (launch steps, controls, and gameplay overview)
Extract the Windows ZIP, run HollowIsle.exe, and choose Start expedition.
Dock Training walks you through your first delivery.
Salvage 50 Coin, hire a worker, and assign them at the dock. Your crew keeps working while you explore. Check Descent for the next floor’s requirements.
Spend what you gather on upgrades and use Operations to refine materials or route power.
- Hold H or the left mouse button on the ground to salvage or help a crew.
- Click + or − in the crew panel to assign or recall workers.
- Scroll, press W/S, or click a numbered floor button to travel.
- Press Esc to pause and Ctrl+S to save.
Gameplay walkthrough video
https://youtu.be/3zl0WW8nUQw
Trailer / Other Additional Video Material (Optional)
https://youtu.be/UCUDyvRzpNY
Did your project use any AI tools or assets? If yes, please specify.
No
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Comments
this game was really neat and moreish, great work
像素画风的空洞岛氛围感很棒!孤岛打捞产业、机械扩张、深渊慢慢沉寂的故事底色很有味道,资源收集、雇工探索、逐层往下发掘秘密的玩法闭环很完整,工业衰败的叙事感很抓人。我也在做一款末世背景的双人横版像素解谜游戏,同样关注荒芜环境下的故事与探索,给了我不少参考!
i love clicker games
The artstyle was great! But the game's pacing was a bit slow.
Really cool and unique take on an incremental/idle game! I loved the art for all the areas.
Thank you so much for playing, I which i could've made each floor more interactive.