Hey everyone! ๐
I'm a solo indie developer from France, and I've recently released the first public demo of KAGEKARI, a pixel-art action roguelite inspired by Japanese folklore and the legendary Hyakki Yakล.
I've been working hard on this project, and now I'd really love to hear what other players think!
๐ฎ What's KAGEKARI about?
You play as a shinobi fighting waves of yokai, using powerful jutsu and forbidden techniques to survive.
The demo includes:
- โ๏ธ Fast-paced arena combat with automatic kunai attacks
- ๐ฅ Upgradeable elemental jutsu and abilities
- ๐น Challenging bosses and hidden encounters
- ๐ฏ Permanent progression through your dojo
- ๐ A yokai codex inspired by Japanese mythology
- ๐จ Pixel-art visuals and a dark Japanese folklore atmosphere
๐ฌ What I'd love feedback on
I'm especially interested in hearing your thoughts about:
1. Gameplay: Is the combat fun and satisfying?
2. Difficulty: Does the progression feel balanced?
3. Controls: Does movement and combat feel responsive?
4. Visuals: Is everything clear and easy to understand during intense fights?
5. Overall experience: What did you enjoy most, and what would you improve?
And of course, if you encounter any bugs, please let me know!
๐ฎ Play the free demo
https://daiko-kobo.itch.io/kagekari
Every bit of feedback helps, whether it's positive or critical. I'm developing KAGEKARI on my own, so hearing from players is incredibly valuable to me.
Thank you so much for taking the time to check it out! โค๏ธ
— Daiko Kobo