Thanks so much for playing and sharing such detailed notes! I went over to check out The Thirteen Call Demo 2—the dark RPG atmosphere and character art look super solid. I only play browser builds at the moment so I couldn't download the Windows demo, but I followed your page to keep up with future updates!
KB Games/Assets
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Hi gave your game a try, Its not bad for a clicker I've been working on one (different style) myself. This gave me some ideas for it i also have a couple games i recently released on my page which im looking for feedback on if you have time thanks. ZOMBS: Survivor Protocol by KB Games/Assets
Hey Leha! This is an awesome initiative to support the indie community. I’d love for you to check out my work!
I currently have two playable games live right here on itch. I actually just fully updated the build for my zombie game earlier today, so it’s fresh and ready to roll!
Alongside my games, I’m also a tools and asset creator. I actually just launched a completely free "Modular Post-Apocalyptic Barricade & Prop Kit" today as well, which I used to help speed up my own workflow.
I’d absolutely love to see my games featured on your channel! Let me know what you think if you give them a play.
Here is the link straight to my creator profile where you can find both games: KB Games/Assets - itch.io
Hey everyone! Thanks again for the incredible, detailed breakdowns over the last 24 hours. Your feedback was a massive help!
I just pushed a major Update (v1.1) to the browser build addressing your direct notes:
• Difficulty Curve: Lowered the Level 2 XP requirements and softened the early game HP drain so you can actually experience the upgrade choices!
• Bounty Bug: Fixed the sticky counter—bounties now clear out and refresh automatically for infinite score rewards.
• Map Visuals & UI: Scaled up the HUD text size and added visual tile transitions at Level 10 to guide you out of the outskirts and into the Catacombs.
• Character Select: Added a brand new survivor to the main menu (The Scout) with high speed and distinct mechanics to mix up your playstyle!
Let me know if the early pacing feels better now! Always down for more swaps if anyone else drops a prototype below.
This is awesome! Love seeing the cross-swapping happening right here in the thread.
messi-lands, that automated testing approach gives such a unique perspective on UI friction points. I'm sure elysianx138 is going to find those notes about the unlabeled icons and mutation currency clarity super helpful.
Thanks for keeping the energy alive in here!
Thanks for the awesome feedback! 11 runs is amazing, and it really helps me see where players are getting stuck.
It sounds like the early difficulty and fast HP drain are completely gating the fun upgrades. I’ll rebalance it so level 2 comes much sooner and soften the early drain. I’ll also look into making the road edges more obvious and scaling up the HUD text for better readability on different screens.
Thrilled that the instant retry and loading felt good!
UPDATE: I just swapped over and played DNA EVOLUTION! It’s a really cool concept, but man, it is tough! I actually couldn't get past level 1 either. I think you might have a bit of a difficulty spike right at the start. To answer your question about the mutation menu: because the first level is so challenging, it's hard to get a true feel for how the mutations impact the gameplay before getting knocked out. Definitely keep tweaking the balance because mutating the little creatures is an awesome idea!
Wow, thanks for the incredibly detailed breakdown! This is exactly the kind of harsh feedback I was looking for.
You're spot on about the UI clarity and the early pacing. It's tough to nail that 'hook' in the first 15 seconds, so your notes on enemy density and bounty progression give me a perfect roadmap for the next build.
Thanks for playing! Swapping over to check out your game now.
UPDATE: I just swapped over and checked out "One Room for Someone You Keep". It's definitely minimalist—it felt more like a clean menu with just two options to choose from!
Hey everyone! I just launched ZOMBS: Survivor Protocol, a fast-paced, top-down rogue-like survivor game built to play instantly right inside your web browser.
You control an elite cyber-marine holding the line along a concrete highway. If you step off the main path into the "Infected Outskirts," you take toxic hazard damage over time, but that's where the hyper-fast Runner zombies spawn!
FEATURES IN THIS BUILD:
• Persistent Meta-Upgrade Shop: Save Tech Scrap across runs to permanently upgrade your HP, speed, and damage modifiers from the main menu.
• Active HUD Bounties: Dynamic mid-run challenges that reward instant scrap bonuses.
• 4 Mutant Types: Standard walkers, hyper-speed Runners, armored Crawlers, and explosive Bomber zombies.
• Evolving Projectiles: Watch standard bullets turn into massive plasma energy bolts as your damage scales up.
👉 PLAY IT HERE INSTANTLY: [ZOMBS: Survivor Protocol by KB Games/Assets]
FEEDBACK SWAP:
Since this runs instantly in the browser with zero downloads, you can jump straight in. Drop a link to your free game or prototype in the replies below! I promise to spend 10 minutes playing your project and will leave a detailed, constructive review on your game page in return. Let's support each other!
Hey everyone! I just launched ZOMBS: Survivor Protocol, a fast-paced, top-down rogue-like survivor game built to play instantly right inside your web browser.
You control an elite cyber-marine holding the line along a concrete highway. If you step off the main path into the "Infected Outskirts," you take toxic hazard damage over time, but that's where the hyper-fast Runner zombies spawn!
🔥 FEATURES IN THIS BUILD:
• Persistent Meta-Upgrade Shop: Save Tech Scrap across runs to permanently upgrade your HP, speed, and damage modifiers from the main menu.
• Active HUD Bounties: Dynamic mid-run challenges that reward instant scrap bonuses.
• 4 Mutant Types: Standard walkers, hyper-speed Runners, armored Crawlers, and explosive Bomber zombies.
• Evolving Projectiles: Watch standard bullets turn into massive plasma bolts as damage scales up.
👉 PLAY IT HERE INSTANTLY: [ZOMBS: Survivor Protocol by KB Games/Assets]
🔄 FEEDBACK SWAP:
Since this runs instantly in the browser with zero downloads, you can jump straight in. Drop a link to your free game or prototype in the replies below! I promise to spend 10 minutes playing your project and will leave a detailed, constructive review on your game page in return. Let's support each other! 








