Wow, thanks for the incredibly detailed breakdown! This is exactly the kind of harsh feedback I was looking for.
You're spot on about the UI clarity and the early pacing. It's tough to nail that 'hook' in the first 15 seconds, so your notes on enemy density and bounty progression give me a perfect roadmap for the next build.
Thanks for playing! Swapping over to check out your game now.
UPDATE: I just swapped over and checked out "One Room for Someone You Keep". It's definitely minimalist—it felt more like a clean menu with just two options to choose from!