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Hey everyone! Thanks again for the incredible, detailed breakdowns over the last 24 hours. Your feedback was a massive help!

I just pushed a major Update (v1.1) to the browser build addressing your direct notes:

• Difficulty Curve: Lowered the Level 2 XP requirements and softened the early game HP drain so you can actually experience the upgrade choices!

• Bounty Bug: Fixed the sticky counter—bounties now clear out and refresh automatically for infinite score rewards.

• Map Visuals & UI: Scaled up the HUD text size and added visual tile transitions at Level 10 to guide you out of the outskirts and into the Catacombs.

• Character Select: Added a brand new survivor to the main menu (The Scout) with high speed and distinct mechanics to mix up your playstyle!

Let me know if the early pacing feels better now! Always down for more swaps if anyone else drops a prototype below.