Thanks for the awesome feedback! 11 runs is amazing, and it really helps me see where players are getting stuck.
It sounds like the early difficulty and fast HP drain are completely gating the fun upgrades. I’ll rebalance it so level 2 comes much sooner and soften the early drain. I’ll also look into making the road edges more obvious and scaling up the HUD text for better readability on different screens.
Thrilled that the instant retry and loading felt good!
UPDATE: I just swapped over and played DNA EVOLUTION! It’s a really cool concept, but man, it is tough! I actually couldn't get past level 1 either. I think you might have a bit of a difficulty spike right at the start. To answer your question about the mutation menu: because the first level is so challenging, it's hard to get a true feel for how the mutations impact the gameplay before getting knocked out. Definitely keep tweaking the balance because mutating the little creatures is an awesome idea!