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(1 edit)

I had a lot of trouble reading the game text given there’s no line breaks anywhere. As well, I died in lava and didn’t have a way to undo or restart to try again. I think a design where you have to randomly guess what the correct answer is and you don’t get do-overs is not the most user-friendly approach.

I suggest that the game authors look into how to clue puzzle designs in a more accessible way so that people can play their game more successfully.