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Design Statement
We intepreted it as a sound of a world being healed and repaired. In our game, you play a marine scientist who fires three kinds of notes at shell totems across a dried-up seabed, a sunlit shallows and a sunken hall. When every totem is answered, a beacon plays your notes back in order. We chose a calm, enemy-free puzzle design because the track's emotion is restoration, not conflict: loss becomes repair.
To center the puzzle around strategic placement and reuse, we implemented movable, recallable notes with an ammo limit precisely matching the number of totems. Mending a broken totem in the level echoes the same idea on a bigger scale, and the finale plays all the melodies together which fully restores the reef.
Game Instructions (launch steps, controls, and gameplay overview)
Gameplay Overview
Listen to the melody, each note will have its place in the melody.
Notes will stick to where they land and stay there until you recall them.
Complete the 3 levels: a dry shelf, sunlit shallows, and a sunken hall.
Need a reminder? You can hear the melody again using the hint key up to 3 times.
Launch Steps
In browser: press Run Game
Controls
Move: W A S D keys
Swap a note: Q key (B note) · E key (C note) · R key (G# note)
Shoot a note: Left click
Recall your notes: Right click
Replay the melody: H key
Sing at the beacon: F key when you're in range
Journal / menu: Tab or Esc key
Gameplay walkthrough video
https://youtu.be/RFWDx18ShRk
Did your project use any AI tools or assets? If yes, please specify.
Code was AI-assisted (Kiro); story, art, audio and music are team-made or licensed.
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Comments
It was… an interesting experience, pretty good other wise
I really like the concept and overall had fun. I love the idea of singing notes to the gates in the correct order to continue. The tutorial text at the start seemed to disappear too quickly to read, it would be nice if intentional player interaction was required to dismiss them. I also found the spinning level finish animation to be quite dizzying. Other than that, the only thing I would add is some more interesting levels with different obstacles, as the bubbles weren't too challenging.
The game has a really cool idea and a fun mechanic! However, I had a bit of trouble figuring out the right order for the stones.
Love the art and atmosphere. I did get a bit stuck when it came to the actual gameplay, I was able to get through up until most of the second level and then wasn't sure where I was supposed to be singing the notes too. I was definitely singing the right melody at each of the jellyfish things, but wasn't able to progress. Some visual cues of what to do may help. But great art direction and sound design.
Wow, I love your game! Great graphics and lots of good ideas!
I like the concept very much, the audio visual experience as well, but the mechanic it too convoluted, I mean I am not good with notes. But besides that it was not intuitive that each totem was representing a numerated not in the song, maybe the numerating stones above totems should be more explicit. It seems that the notes are doing a lot of stuff which is not bad probably. It can be frustrating in the second level if you miss a note to go around the whole level again to try again. It's a solid game, I like the direction but it has flaws in my opinion, best of luck!