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A jam submission

Backtide · 归潮View game page

A girl and a broken robot go out to give the green world names.
Submitted by Renhoshi, xiaoyan080420, 8luzaku, log86, zhaoritian291 — 2 hours, 13 minutes before the deadline
Rated by 11 people so far
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Backtide · 归潮's itch.io page

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Design Statement
The theme was music, and we took it as a place coming back into tune. Backtide is set after a flood: the water has gone back, and a drowned railway station is being retaken by plants. Humun wakes at the top of a tower beside Carrobot, a small robot that took itself apart to keep her alive, and goes out to bring its four parts home.

Our key choice was to make listening and naming the core verbs instead of fighting. Carrobot reads each plant it finds, and every species recorded can be grown back as ground to walk on: lily pads across the water, roots for a bridge. The station is quiet at first; birds, wind, water and music return as it grows green, so the world is tuned like an instrument. The original theme recording plays, unmodified, over the last scene in the grass.

We are five students. One lead built the opening, prologue, station and ending and integrated everything; each teammate made one of the four lines behind the station's doors, so the world is literally made of our different voices.

Game Instructions (launch steps, controls, and gameplay overview)
Launch: Windows 10/11 64-bit with a Vulkan-capable GPU. Download the zip, unzip it anywhere, run StationOne.exe. The game starts in English; press F2 for Chinese.

Controls: A/D move · W/S move in depth where allowed · Space jump (press again in mid-air to push off Carrobot) · E interact · F analyse a plant · G fish (stand still near water) · J or left mouse: Carrobot shoots beetles · Q recall Carrobot · Tab herbarium · R back to checkpoint · F1 guide · right mouse drag / Z / C rotate the camera, wheel zoom · Esc pause.

Gameplay: wake in the tower-top workshop, walk down the flooded tower, and step out into Station One. Restore power, scan plants to record them, grow lily pads and roots to reach new ground, and go through the four doors (or ride the turntable east) into four team-made levels, each holding one of Carrobot's parts. Bring the parts home, install them at the roof workshop, and see the ending.
Lost? Press T: Humun thinks aloud and an arrow points to the next step. Stuck in a level? Esc → skip this level (the part still comes home). About 40–70 minutes.

Gameplay walkthrough video
https://youtu.be/AwQ_iFPtw18

Did your project use any AI tools or assets? If yes, please specify.
Yes. AI-assisted: code was written with help from AI coding assistants (Anthropic Claude, OpenAI Codex), and some 3D models (Tripo) and distant backdrop images (OpenAI image generation) were AI-generated; all were edited and integrated by the team. The story, level design, direction, music arrangement and the hand-drawn cover art are the team's own.

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Comments

Submitted

The art is so novel—it reminds me of The Garden of Forking Paths  The perspective is really unique!

Submitted

The visuals are incredibly strong—the ASCII effects, pixel art, and color palette are great, and the Frutiger Aero futurist-apocalyptic art style really appeals to me!!

Developer

Thank you for the wonderful feedback! So thrilled you liked the ASCII effects and the Frutiger Aero aesthetic. Truly appreciate it

Submitted

美术风格非常不错!感觉到是非常有想法的,整体游玩下来很有趣。

但是一些细节还是蛮影响体验的:移动时的对话框拖影;文本出最后一句时按交互键,不应该再次从头触发;有些地方碰撞框很奇怪;第一关下行凹槽的关卡加载出了问题;相机在墙角等地方需要多设计一下。

另外就是文本感觉还是需要再多打磨一下的,现在这一版有点过于影响观感了。

不过作为新手团队的话,这个作品是真的很不错了,完成度很高!加油!

Developer

谢谢你认真玩我们的游戏!真的真的很感谢,确实有很多很多没处理好的地方,碰撞卡脚会很影响体验,以及,我不知道你玩的是中文还是英文版本,我们更多基于英文去做的文案优化,所以中文就像是机翻或者说很奇怪的味道,如果时间再多一点就好了QAQ,再次感谢你的意见,我们会继续打磨好它

Submitted

beautiful game. it's a 10/10 to me

Developer

Thank you for the kind words and the 10/10! We really appreciate your love and support!

Submitted

你们美术做的调性很统一喔,完成度很高!goooooood

Developer(+1)

谢谢喜欢!收到高完成度的评价太有动力了,Gooooood

Submitted

The game is beautiful, very impressive for the short time of the jam.

Developer(+1)

Thank you so much for playing and liking it! Just pulled a few all nighters for this haha. To be honest, there are still a lot of bugs I couldn't fix because I ran out of time, but I definitely plan to keep working on it.