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A jam submission

reseedView game page

a game about rewilding a dead planet
Submitted by thehen — 55 minutes, 47 seconds before the deadline
Rated by 20 people so far
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reseed's itch.io page

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Design Statement
I felt the music had a sense of techno-optimism with a twinge of nostalgia. There's a cassette or VHS sound at the start, which made me feel like we were looking back at the past from a better future, especially with the sounds of nature, and the electronic skew to the instrumentation.

This led me to design 'reseed'*, a game about rewilding a dead planet after failing to care for our own. I researched the goldilocks zone, and potentially habitable planets, and thought about life after earth, and how life could start again.

I took inspiration from the mechanics of Paper.io 2 (which took inspiration from games like Qix!) where you draw a path to capture territories. I thought it was interesting to take what is a sort of militaristic/imperialistic mechanic and flip it in its head and instead make it about growth and abundance.

*The idea of 'reseeding' and not 'seeding' implies there was life there before. This is further alluded to with the man-made ruins on the planet. Who or what remains a mystery.

Game Instructions (launch steps, controls, and gameplay overview)
RESEED: HOW TO PLAY

It's 2126. You've landed on a barren planet. Your job is to bring it back to life.

LAUNCHING THE GAME

Recommended: download the game for the best performance.

1. On the game's itch.io page, download the build for your system (Windows, Mac or Linux).
2. Unzip it and open the game:
- Windows: run Reseed.exe
- Mac: open Reseed.app
- Linux: run the Reseed file (you may need to mark it as executable first)
3. Plug in a gamepad before you start if you want to use one.
4. Press Enter (or A on a gamepad), then choose Single Player, or Multiplayer to host or join an online match.

Can't download? Click "Run game" on the itch.io page to play in a desktop browser (Chrome recommended). It runs slower than the download.

GAMEPLAY

- FILL UP: Drive to your seed bank (the crate by your landing pod) and press Refill.
- RIDE TO GROW: Your hoverbike sows your colour of grass wherever it goes.
- CLOSE LOOPS: Ride a loop and join it back up. Everything inside turns to meadow. Bigger loops, bigger meadows.
- CLAIM RUINS: Loop around a ruin to take its seed bank. You can capture other players' pod banks too, so guard your own.
- WATCH YOUR SEEDS: Boosting uses seeds, and a hard crash spills them. Refill at any seed bank you hold.

SEED DROPS (pick these up for a bonus)
- Seed bloom: a burst of your grass
- Seed refill: tops up your seeds
- Speed boost: go faster for a while
- Bigger seed tank: carry more seeds
- Wide tracks: a wider trail for a while
- Steady seeds: crashes don't spill seeds for a while
- Scout flare: reveals the whole map

HOW TO WIN
- Planet won: once every seed bank belongs to someone, whoever holds the most banks wins (ground covered breaks a tie).
- Last one standing: no seed bank and no seeds left means you're out. Be the last player in.
- Time's up: if there's a time limit, race back to your pod before the countdown ends.

TEAMS: Pick another player's colour in Customise to join their side.


CONTROLS (keyboard & mouse / gamepad)

Steer ............ W A S D or arrow keys / Left stick
Look ............. Mouse / Right stick
Boost ............ Shift / RT, B or click left stick
Hop .............. Q / A
Refill seeds ..... E / X
Recentre camera .. Space / Click right stick
Map .............. M / View (Select)
Pause ............ Esc / Start

When you're out:
Watch others ..... Left/Right arrows / D-pad left/right
Quit to menu ..... Enter / View (Select)

Local split screen: in the lobby, each extra player presses Space or A on their own controller to join.
All controls except the gamepad's left stick can be changed in Settings > Controls.

Gameplay walkthrough video
https://youtu.be/32StnZ9muek

Trailer / Other Additional Video Material (Optional)
https://youtu.be/DXDF49tmq4o?si=W0Kdotkyb-Ra2N1D

Did your project use any AI tools or assets? If yes, please specify.
No AI-generated player-facing assets including art, music, sound, writing etc.

I did use AI to help me with some code stuff. A few examples:
- I made a standard grass shader myself, but I needed help from AI to port it to a compute shader so the game would run at a decent framerate.
- I had to use the experimental WebGPU graphics API so I could get compute shader support in browser, but this created some super weird bugs I needed AI help debugging.
- Optimising the flood fill algorithm and making it multi-threaded.

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Comments

Submitted

Hey! Just played reseed, and I wanted to share a few thoughts:

I really loved the graphics - really nice shaders and a great overall art style. The visuals are great!

The core concept is really intriguing and definitely feels like something that could be expanded into a full standalone release down the road. I had quite a bit of fun, even just playing with bots!

One suggestion: I feel like the core mechanic has huge potential for a proper, fleshed-out singleplayer mode. That’s something that feels a bit missing right now, even though single-player technically exists in the build (though mostly just to check a box XD). It could make for a wonderful cozy experience. Also, alongside the competitive multiplayer, a more relaxed mode would add great variety - the concept is definitely versatile enough for that. Just throwing some ideas out there :)

Honestly, it’s really refreshing to come across such a soulful game amidst the sea of AI slop across the jam. Thanks for the game and for such a unique experience!

Submitted (1 edit)

I was so looking forward to play reseed when I saw the GIF thumbnail. 

When I played it, I am out of my words. The opening title screen is already so poetic, but the stunning art and game design is even more so. It is, to be 100% honest, the best game I’ve played in this game jam so far! It is healing and dreamy, I feel like I was in another world when I played it. I was so moved when I saw flowers bloom from the sand. I lost track of time when I played it, and it was only the local version. I don't know how fun the multi-player version would be!

Can’t believe you made it all by yourself in 2 weeks!  It feels like a proper game you’d run into and buy on Steam :D Truly enjoyed this and had a fun time playing it!!! 

Submitted

Really fun ! nice art ! Good job !

Submitted

Only played the single-player mode, and it feels really fun! It feels like the motorbike version of Flower or when No Man Sky meets Flower.

Submitted

interesting concept and really great art!

Submitted

I could seriously get lost playing this game for hours. this is actually really interesting of a concept. Even though I couldn't get the hang of the controls, it still felt fun. One thing I would like to see that would really make this game do it for me would be drifting! I couldn't figure out how to use breaks to do a movement tech like that.

Developer(+1)

Ooh yes that would be super cool, and it could spray seeds when you drift.

Submitted

I would love to make a game with you in the future!

Submitted

I loved it, it’s super satisfying to watch the grass grow where you drive.

Submitted

This is so gorgeous

Submitted

art is good