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Design Statement
The intermittent winding sounds at the track's opening and midway are where the music begins, so we set the story inside a music box. But what kind of music box? The music moves from a genesis-like stillness to full bloom, then settles back into calm, dust coming to rest. That sense of revival and gentle joy pointed us toward a forest atmosphere, while the overall inverted-U emotional arc suggested a narrative of loneliness, rescue, rebirth, and harmony. Ultimately, we set out to create a puzzle platformer in which a trumpet-hatted spore spirit saves its companions and the music-box world through music.
Game Instructions (launch steps, controls, and gameplay overview)
Rewind ยท A Mushroom's Musical Journey
Windows 64-bit Demo ยท 2026-11-06
How to Launch
First extract the archive completely into a folder, then double-click Play.cmd to start the game.
No need to install Godot โ please keep Rewind.exe and Rewind.pck in the same folder.
Default Controls
A / D: Move left / right
Space: Jump, wall jump; hold to jump higher
E: Talk to NPCs
1 / 2 / 3: Play the note in the corresponding skill slot
ESC: Pause, settings, or return to the main menu
You can rebind keys, switch between Chinese and English, adjust volume, and change display mode in Settings.
On first launch, the game defaults to English, with Master Volume at 80%, Music at 60%, and SFX at 100%.
Exploration Tips
Pick up notes first, then use skills. You can hold up to three; a new note replaces the earliest one collected.
DO awakens blue terrain, RE awakens green terrain, MI awakens orange terrain.
Colored terrain lasts 10 seconds, flashing in the final second; each slot's skill has an independent 10-second cooldown.
In the brass area (where the door hasn't opened yet) and at the final puzzle block, you can keep holding to play during cooldown.
After rescuing an NPC and submitting a note, the corresponding background gradually regains its color.
In the final puzzle, the green note moves at 4ร its original speed after passing through the last block.
Once the final three pipelines are delivered, the final door opens; land on the platform behind the door to trigger the ending.
This package is a work-in-progress demo; levels and art may still change.
To make it directly playable, this package includes a local Godot 4.3 engine and a standalone game resource pack; it launches using the compatibility renderer.
See GODOT-LICENSE.txt for the engine license and third-party notices.
Settings are saved in the current Windows user directory and do not include the author's local preferences.
Gameplay walkthrough video
https://youtu.be/t_oeiwRoq1U
Did your project use any AI tools or assets? If yes, please specify.
The game's code was developed with the assistance of AI tools. In-game text was initially machine-translated and then manually revised and polished. All visual art, music, and audio assets were created entirely by humans without the use of AI generation.
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Comments
The game's concept is simple and easy to understand. I think the concept could be taken much further if the player had to wait for some coloured terrain to expire / finish its duration to advance, rather than always activating the coloured terrain to advance. Holding the note at the final puzzle was not very intuitive. Overall a well executed puzzle concept. Well done!