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GrimPhantom77

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A member registered Jan 28, 2024 · View creator page →

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This is such a cool concept! I love how the level design introduces mechanics and interactions gradually, and then becomes more and more challenging, especially from Level 7 onwards where creative use of using the Echoes and recalling Echoes is required.

The input-recording system does lead to some tracking issues where if you perform too precise an action (eg. jumping very near a gap) or if a recorded Echo is shifted slightly off its position, the recorded Echo will not replay its actions exactly.

Well done, especially for your first game jam!

I found it quite hard to understand what I needed to do, especially since much of the interface during the tutorial was covered by the dark overlay. I also encountered a bug where I could not produce any more units after my first unit died, which made it impossible to progress. Great job nonetheless!

Thanks for the feedback! Our artists worked really hard on the visual aesthetic and assets!

We tried to make the tutorial as diegetic and less tooltip text as possible, but it definitely could have been more specific to demonstrate the idea of placing rocks under the character.

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Thanks for the feedback! Our artists worked really hard on the visual aesthetic and assets. 

The tutorial after collecting the first rock definitely should have been more specific and said to choose the bottom left tile instead of any green tile.

Yea I think it would have been better if the tutorial after collecting the first rock was more specific and said to choose the bottom left tile instead of any green tile.

The rock structure will not fall as long as at least 1 rock is supported by the ground. We did add shadows below the rock visuals after you closed the grid.

Thanks for the feedback!

The game's concept is simple and easy to understand. I think the concept could be taken much further if the player had to wait for some coloured terrain to expire / finish its duration to advance, rather than always activating the coloured terrain to advance. Holding the note at the final puzzle was not very intuitive. Overall a well executed puzzle concept. Well done!

I love the visual aesthetic of the game! I completely missed the spaceship at the start and swam across the ocean instead, so I struggled to find it and only realised I had to swim back to reach the spaceship. I also took some time to get used to the spaceship's controls. Overall it is a very cozy and chill space exploration game! Great job! 

Had a lot of fun playing! I especially loved the elemental interactions with the enemies and environments. The Greek-inspired blessings and enemies were also a nice touch!