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A jam submission

A Journey to MelodyView game page

Solve puzzles with chords and bring sound and color back to a silent dream world.
Submitted by Bailekgo — 2 hours, 6 minutes before the deadline
Rated by 2 people so far
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A Journey to Melody's itch.io page

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Design Statement
The theme track made us ask what a world would be like if music were the thing that held it together. In our game, Lyrae is a dream world that is losing its sound and color. We wanted players to help restore it one note at a time. In the side-view sections, players explore, jump between platforms, and collect note vessels. A single note can raise a platform and open a path. In the overhead puzzle areas, players stack interval orbs on a vessel to build a chord, then place it on a pedestal and hear it played as part of a musical phrase. We use color, sound, and ripples to show what the player’s choices do, so they can learn by listening and experimenting without needing to know music theory.

Game Instructions (launch steps, controls, and gameplay overview)
Windows: Download and extract the ZIP. Open the extracted folder, run the game’s .exe, and select New Game.

Keyboard: Use A/D to move in side-view sections and WASD in overhead areas. Press Space to jump. Press E to take out the selected note vessel, Q to put it away, and K to play it. Use U/I to switch vessels and hold Shift to show your inventory. Press J to pick up or place vessels and orbs, or to activate a switch when your hands are empty. Press Tab to cycle through the notes in a stack. Press Esc to pause.

How to play: Explore Lyrae and collect note vessels. Play their notes to use their abilities. In puzzle areas, stack interval orbs on a vessel to build a chord, place it on a pedestal, and activate the switch to hear how it fits the music. Use the sound and visual cues to adjust your arrangement.

Gameplay walkthrough video
https://www.bilibili.com/video/BV1XhWE6TE63/

Did your project use any AI tools or assets? If yes, please specify.
Yes. We used OpenAI Codex to assist with Unity C# implementation, debugging, and testing. We used ChatGPT to draft bilingual store-page copy, and ChatGPT’s image tools to explore visual concepts and references during development. No AI-generated artwork, music, sound effects, or other media assets were directly included in the submitted game.

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Comments

Submitted (1 edit) (+1)

Wow, a super polished title screen and animation. I love the characters' designs and the rendering on the 2D characters' clothing. Consistent aesthetic - clean, futuristic, and geometrical. It's interesting to see everyone interpret the music in different ways. I can't believe you even had the time to add the 3D model and keypad accessibility feature, as well as so many different animation in this time constraint. I love that there were multiple little save points and I didn't have to start the game all over. Also, beautiful music! I loved that the puzzles were related to music and chimes. 

Feedback: When introducing a mechanic first, I would also encourage you to guide through it once; then that way the player will register it's a possibility. The rolling animation is lovely, but I would go a bit easier on it. With her rolling every jump, it took me 12+ tries to get to the next stage on the colorful platform (past the orb puzzle), whereas I feel like it should have been an easier journey :') Perhaps a skill issue. 

There was an issue with a platform hiding the 2nd orb puzzle, but if you were to continue polishing, I would love to find out what the main character's deal is. Great game guys!

BTW, If you have time, please check out our game and leave us feedback as well: https://achallengr.itch.io/corner-cafe

It's a desktop idle game, so I'd recommend you have this on while you check out other games. 

Developer

Thank you for taking the time to play our game so thoroughly and leave such thoughtful feedback! I noticed that the platform model was blocking part of the second orb puzzle, but I didn’t get a chance to upload the fix before the jam deadline.I’ve made the landing roll purely visual, so it can no longer send you rolling off a platform. In the middle section, the camera now switches to a front-facing view, making it easier to see where you’re going, to made the jumps in the transition section easier.

I still feel like the game has a lot of rough edges. Someday,I’ve been thinking about how to remake this game. and finish telling the story of these two characters. Thanks again for playing!

(+1)

yes what a amazing game

Developer

where amazing……