Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you much! Sadly lost touch with the musician, so he'll never know how based he is... As for the enemy AI, that enemy is hesitant to start his attack pattern because he prioritizes getting to his target position over attacking. If you keep wiggling in place in front of him (say 6-10px at a time), he'll never attack. I thought it was fine for this demo because players needed a sandbag to familiarize themselves with the moves on, but I do plan on fixing it at some point. The soft lock is on high priority for fixing as well, every time I think it's fixed, it shows up again haha. You're correct that there's no blocking, I found it slowed the game down too much, I want to incentivize players to use their character's defense option (Meihua's counter/parry, and Huolong's super armor). Thanks again for playing, and I appreciate the feedback.