Another post to complement my other
- i beat the puzzle, no idea why it didnt work initially
- im really impressed by all the systems at play here, you're doing a lot and its really cool. i think theres a big niche for this stuff
- crafting and pamplets are all simple to get and creative, but with all these systems make sure the first 30-45 min are quite smooth and focus on teaching everything to the player. for instance i got hit with bleed and had no idea what to do and just died.
- with that said I could not become friends with the combat, it felt clunky, movement wasnt clicking and i always felt like there was something missing. I wonder f this is a situation where you're used to it so you might know how to play or not having taught it properly. I just kept getting hit, not being able to hit, getting stuck etc it was really frustrating and i ended up running through maps instead of fighting.
- I also think the graphical style of menus and general ux flow need to work to become easier to read and more cohesive.
- i walked away from this thinking "it got to decide if its a combat game or a systemic exploration/survival game", but might just be me
Good job!