Thanks! That’s exactly what I’m aiming for: surprises that respect what’s already happened.
I’d usually keep the Pivot tied to the original question. In the Answer lane, it still gives you a Yes or No, and the Pivot changes what that answer reveals or sets in motion.
For example, “Will the guard let me through?” could give Yes + Revelation. He lets you through, but you discover he recognises you from somewhere you don’t remember. The Yes stands and now there’s something unexpected to explore.
That might grow into a new conflict but it doesn’t have to. Sometimes one changed relationship or a new piece of information is enough. I want the surprise to give the player another meaningful choice while keeping the consequences of their earlier choices intact.