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Was a big fan of Skunk Spray Love while it was being more frequently updated, though it is still being updated slowly it seems. I also did what I could to help with bug fixing test builds and giving ideas for the game, which I don't mind doing any of those things for this game as well (will always support any skunk or skunk girl game). Main ideas I can think of off the top of my head is expanding the main gameplay loop. Eventually the game will need to have a direction to go in for the future, such as more levels, story, and gameplay themes. This could be things like once the player finally escapes, they learn that the room they were in was just the beginning. Other rooms could include ideas like corralling skunks into a place, picking up skunks to deliver quickly for something, or picking between different doors that either lead to progress or punishment. Some more goofy-ish ideas could be needing to feed skunks (where feeding them wrong leads to bad things), doing gambling in some sort of way, or even needing to pick the correct options in a date with a skunk girl (not sure how you would do it for normal skunks...). Ultimately it probably needs to still stay to the theme/story of the game, so how you implement things or what you decide fits is up to you. This is also more of a later down the line kind of thing, but mentioning this stuff now might get you ideas for the future. For the more important/feasible current additions, the start would probably be to add skunk girls and a way for them to still work in such a way that simultaneously developing both them and skunks won't result in double or more work every time. Other than that, it might would be nice to have an option that allows for both spray and farts, where it randomly picks between the two options for a situation. You could even give these two types different effects on the player, or even a different approach on how to handle each such as the tomato bath doesn't work on farts or something. Overall, I look forward to what gets added in the future and the direction the game goes.