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Thanks! I started with a role and visual identity for each villager, while leaving their personality and backstory open for creators to develop. The expressions are meant to support different stories rather than lock a character into one personality.

The five shown here are the free demo cast — the full collection has 50 characters, each with the same set of ten dialogue expressions. A worried expression could fit a shy villager, but just as easily a normally confident character facing a difficult moment.

Got it—so a single worried expression can work for a timid villager or a usually confident character hitting a sudden roadblock, without locking them into one personality trait. We're running a free playtest for ISECAI, a web AI anime RPG, and we care a lot about how expressions, personality, and the current situation all line up. Would you be down to try a short intro when you have time and share your first impressions? If you're interested, I can drop the link and a personal invite code in the comments.