vid:
tl;dw uhhh its a pretty bog-standard rogulike, and obviously its very wip but ill share a bitthe movement felt so.. weird like you move way too far or the tiles are too big
I don't know if you can attack diagonally but enemies definitely could which felt wrong
overworld is just so big and wasting tons of space felt really strange for there to just be a bunch of nothing, even the towns felt way too big, scale is way off with the game in general and if you fix it i think it would fix the movement feeling weird too, id also like to save in overworld, doesn't seem like there's a reason not to, you're not actively in a dungeon or whatever
the giant rooms with a bunch of enemies felt pointless, it doesn't lend itself well to a game like this where strategy and positioning are everything, its just a giant slugfest which i would've probably put the game down there but obviously giving the player a explosion tome was a 'hint' even though i had no idea what the tome did, i definitely figured out to use it on that floor, not sure if there were tooltips for items anywhere i didnt see them
i liked the party system though, its really cool, the ai goes nuts and its very hands-off, i like it a lot, feels very good to see them go in and whack stuff up and i dont even have to order them or anything
idk what the giant angry dark knights were meant to do but they just didnt do anything they just stood there and i could break them i guess??
anyway i think its coming along nicely from what I played last time? I think I played this at some point I don't remember if I have a video but I definitely did play it and it's way more interesting than last time