A tiny 2.5D pixel art RPG editor where you can paint maps, wire event blocks, add shops and quests, and export a finished game is a promising start and shipping the demo with its source is smart. So do the visual blocks and typed script map one to one, letting you switch freely as a project grows?
Viewing post in Lirio is out (as a tiny alpha) comments
Thaaanks! Yes, they’re the same thing seen two ways. Every block has a line in the script and every line becomes a block, so you can build an event with arrows, open it as text, edit it there and apply it back (Ctrl+Enter). Blocks you already had keep their place on the canvas.
This is something that could be confusing tho: branch (if / choose / chance) ends its block, so when two paths join again you write it with label and goto. It reads a bit old-school, but it round-trips fine!
Thanks for the comment!