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Talking about how an AI makes human-like decisions inside an artificially rained-on city pairs really well with light banter. Can the player influence the assistant's final call, or is it more about your own view of them shifting through everyday conversations?

Thanks for the thoughtful question!

It's more the latter! Rather than directly influencing the Assistant's decisions, players experience the story through her everyday conversations and lighthearted banter with the Master.

I hope these interactions gradually change how players see the Assistant and encourage them to think about what it means for an AI to make its own choices.

Thanks for your interest in the game!

Got it—it's about understanding the Assistant through everyday conversation rather than making decisions for her. My team is also working on an AI anime RPG where free-text input drives the story, and we'd love to hear what someone who values character relationships and AI narrative thinks of our opening and character reactions. Would you be interested in trying a quick bit of the free web version? If you're down, I'll drop the link and invite code right here.

Thank you so much for the invitation! Your project sounds interesting, but I'll have to politely decline.

I really appreciate you reaching out, and I wish you and your team all the best with your game!