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(1 edit)

If anybody's wondering how to get the highest jump, crouch jump, jump away then air dash back towards the wall.

As much as I'll miss the old lobby level, I think this one stresses the advantages of this game more, though I believe the difficulty of some areas is significantly out of sync with others (the poking stone slabs are impossible (you need to do the highest jump on the second slab), the enemies are too easy (and stop momentum)), the underground segment is kind of dumbly hidden. In general, it's a lot more dynamic and fun than the former level (though I do think the lobby level had better terrain).

The last 3 bones are tactically hidden on one of the shimmy towers, last big bone is (which should be more colorful) is Uhhhhh

Other than that, good improvement! I'm liking the feel of the game more.