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just finished a session of the corrupted ascent — the quality here is genuinely outstanding, not hype.

the art is basically flawless. the enemy death effects genuinely shocked me, and the backgrounds did too; i love this atmosphere so much. the sound hit even harder: the impact effects and the music are incredible, they actually got a reaction out of me. and that industrial / cyber look was a real little surprise. this whole game feels excellent, and there's a lot i'd love to learn from it.

a few notes from my side, as someone who doesn't play this kind of game much:

i got lost pretty easily, especially at forks in the path, and i sometimes wandered into dead ends.

not sure if this is on me, but if i hold a/d during a jump, there seems to be a short hitch when i land, like the character sticks for a moment. it breaks the flow a little.

the game itself is already excellent. if the menus got a bit of a polish pass, and the play button was more prominent, it would be easier for people to jump in faster.

thanks for the swap, and for the careful notes on dna evolution too. this was a joy to play.

Thanks for the feedback Elysianx, I’m also glad you enjoyed it! The landing pause you felt is based on the height you land from, the higher the longer the pause, it’s meant to bring a feeling of weight but needs to be tuned. Menu polish and map 👍️ Cheers!