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[Devlog] Fiscal Paradise (or Hell) Idle — A satirical pixel art city manager where economic regimes & debt auctions shape your progress

A topic by Captain Lobster Studio created 22 hours ago Views: 165 Replies: 2
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Hi everyone! I’m a solo developer working on Fiscal Paradise (or Hell) Idle, a browser-based (WebGL) pixel art game that mixes idle city-building with financial literacy and dark humor.

The goal is to teach concepts like leverage, compounding interest, and market risk the hard way—by letting players choose an economic regime (Big State, Mixed Economy, or Free Market) and deal with the financial chaos that follows.

(Insert your Cover Image with the two piggies here)

What’s already working in the project:

  • Stock & Real Estate Speculation: Trade shares and flip buildings as market indicators shift.
  • Mortgages & Debt Markets: Leverage your properties for quick cash.
  • Player-to-Player Foreclosures: If you default on your mortgage, another player can actually claim your building in a debt auction.
  • Tax Havens: Creative offshore options to shelter your wealth when taxes get out of hand.

I'm currently wrapping up the dynamic chaos events, population system, and global ranking before releasing the first playable WebGL build later this month!

If you'd like to follow the progress or get notified when the browser version drops, you can check out the project page here: 
https://captain-lobster.itch.io/fiscal-paradise-or-hell-idle

(Note: Screenshots show the Portuguese localization, though the game will launch in English, Portuguese, and Spanish!)

I'd love to hear your thoughts: How do you feel about PvP consequences (like losing mortgaged buildings to other players) inside an idle management game?

Having other players actually auction off your house in an idle management game is a distinct consequence, though it also changes how safe it feels to go offline. Just looking at the PvP design you asked about, I'd want the warnings and chances to fix a default to be super clear. How big of a window are you planning to give players to handle it?

Yes, you can indeed take out loans from the bank by using one of your properties as collateral. The repayment period for the installments is measured in hours, with the expectation that your city's revenue will consistently exceed the installment amount.

Regarding the warnings and negotiation window:

  • Debt Auction: Once the third installment is missed, the system puts the debt up for auction. Other players can then purchase this debt, becoming the new recipients of the installment payments.
  • Grace Period: For example, if you set up a 12-installment plan, you have 12 hours to settle the balance, as asset liquidation can only be triggered once more than 80% of the debt is in arrears.
  • Final Negotiation: Once a player purchases your debt and initiates the liquidation process, a 6-hour negotiation window opens. During this time, the debtor can submit settlement proposals, which the creditor can choose to accept or reject.

In total, I estimate a timeframe of 18 to 42 hours, depending on the duration chosen when the mortgage was established.

Furthermore, I am currently integrating a clear notification system into the game's UI to alert players as soon as payments are missed. Since this is a WebGL-based game, I'll be conducting tests over the next few days to ensure the alerts behave reliably in the browser!