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Captain Lobster Studio

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A member registered Sep 24, 2018 · View creator page →

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Welcome to the official community board for Fiscal Paradise (or Hell) Idle! 💸

Since I just published our very first Devlog yesterday detailing the core economy, stock market, and mortgage mechanics, I wanted to open this space for future mayors and speculators to share ideas, feedback, and chaos strategies before our playable WebGL build drops later this month.

To kick things off, let's settle the first big debate: Once the doors open, which economic regime are you testing first?

  • 🏛️Big State: High tax revenue and heavy bureaucracy.
  • 🧮 Mixed Economy: The stressful math of balancing public spending and market freedom.
  • 🎩 Free Market: Fast stock market profits, high leverage, and zero safety net if you default on your mortgage.

Feel free to drop your choice below—or suggest crazy economic crisis events you'd love to see ruin a player's budget! 👇

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 🇧🇷 Bem-vindos ao Ministério da Fazenda! 🐷

Espaço aberto para os futuros prefeitos e especuladores de Fiscal Paradise (or Hell) Idle! Enquanto finalizo os últimos sistemas para o lançamento da versão de navegador (WebGL), deixe nos comentários qual regime econômico você vai testar primeiro (Estado Grande, Economia Mista ou Livre Mercado) ou sugira eventos de crise financeira para colocarmos no jogo! 👇

Yes, you can indeed take out loans from the bank by using one of your properties as collateral. The repayment period for the installments is measured in hours, with the expectation that your city's revenue will consistently exceed the installment amount.

Regarding the warnings and negotiation window:

  • Debt Auction: Once the third installment is missed, the system puts the debt up for auction. Other players can then purchase this debt, becoming the new recipients of the installment payments.
  • Grace Period: For example, if you set up a 12-installment plan, you have 12 hours to settle the balance, as asset liquidation can only be triggered once more than 80% of the debt is in arrears.
  • Final Negotiation: Once a player purchases your debt and initiates the liquidation process, a 6-hour negotiation window opens. During this time, the debtor can submit settlement proposals, which the creditor can choose to accept or reject.

In total, I estimate a timeframe of 18 to 42 hours, depending on the duration chosen when the mortgage was established.

Furthermore, I am currently integrating a clear notification system into the game's UI to alert players as soon as payments are missed. Since this is a WebGL-based game, I'll be conducting tests over the next few days to ensure the alerts behave reliably in the browser!

Hi everyone! I’m a solo developer working on Fiscal Paradise (or Hell) Idle, a browser-based (WebGL) pixel art game that mixes idle city-building with financial literacy and dark humor.

The goal is to teach concepts like leverage, compounding interest, and market risk the hard way—by letting players choose an economic regime (Big State, Mixed Economy, or Free Market) and deal with the financial chaos that follows.

(Insert your Cover Image with the two piggies here)

What’s already working in the project:

  • Stock & Real Estate Speculation: Trade shares and flip buildings as market indicators shift.
  • Mortgages & Debt Markets: Leverage your properties for quick cash.
  • Player-to-Player Foreclosures: If you default on your mortgage, another player can actually claim your building in a debt auction.
  • Tax Havens: Creative offshore options to shelter your wealth when taxes get out of hand.

I'm currently wrapping up the dynamic chaos events, population system, and global ranking before releasing the first playable WebGL build later this month!

If you'd like to follow the progress or get notified when the browser version drops, you can check out the project page here: 
https://captain-lobster.itch.io/fiscal-paradise-or-hell-idle

(Note: Screenshots show the Portuguese localization, though the game will launch in English, Portuguese, and Spanish!)

I'd love to hear your thoughts: How do you feel about PvP consequences (like losing mortgaged buildings to other players) inside an idle management game?

End of November promises to be very challenging.
The laboratory won another section, the nanotechnology sector.

Want to help AEF continue to develop their games and surprise you with lots of content?

Although it looks like an insane asylum, it's still a laboratory.
Soon the labyrinth will be ready and you will be able to discover the exit or not ...

The official release of the second part of our UAP game is almost here and who will survive it?

Lab UAP 158

Follow the development and soon we will have a great update and new challenges in our game.

A company for 80 years has been developing some phytosanitary substances and in the year that a war was triggered due to the conflict between two great arms powers, this company appears as an exit to avoid the end of the human race. The game is still being developed, but the story is already being told and the game is already fit to be played. Soon new stories will be told ...


So, do you accept the challenge?

https://aefjogosdigitais.itch.io/uap-158-the-challenge