I love the creative luck-based combat system, especially how dodging and timing counters build up to Lucky Seven! Which boss or level was the most challenging for you to design?
☘️ the final boss battle was tough for me to design, and getting the visual novel setup with the babbling was a fun part. Overall tweaking and iterating each feature and fixing bugs was the most tedious part. making the art setup was a joy and i am happy with how the characters turned out. -thank you for playing