I thought this was a pretty cool concept! I liked the overall presentation, especially the UI, sound effects, and skeleton movement. I think there's a lot of potential here, but I have a few suggestions that could help make the gameplay feel more engaging and rewarding!
What I Liked:
- Skeleton Movement: I really liked how the skeletons moved around! It made them feel more dynamic, especially when there were a lot of them coming toward me.
- Gun Mechanics: I thought the way the gun moved with the targeting system was a cool idea! I think the concept works well, but the sensitivity could use some fine-tuning.
- Sound Effects & UI: I liked the sounds and the overall UI! I thought they fit the game well and helped create a nice atmosphere.
- Enemy Variety: I liked seeing the giant skeleton appear after progressing through a few stages! It was a nice surprise and made me curious about what other enemies might appear.
Suggestions for Improvement:
- Gun Sensitivity & Movement: This was probably my biggest issue while playing. The gun seemed to move around even when I wasn't moving my mouse, including during the opening text, which made it difficult to read. The movement also felt a little too sensitive during gameplay, to the point where I started feeling a bit motion sick. I like the idea behind the aiming system, but I think reducing the sensitivity would help a lot!
- Enemy Spawning & Difficulty: There were several moments where so many skeletons spawned that I ended up getting pushed into a corner and couldn't really move out of the way. Since they kept spawning so quickly, it was difficult to clear them out fast enough. Maybe a temporary power-up that pushes enemies back or a way to escape when surrounded would help!
- Consequences & Risk: I wasn't entirely sure whether I could actually die. Even when I was completely surrounded by skeletons, they didn't seem to damage me, so there wasn't much of a sense of danger. Adding a health system or some consequence for getting overwhelmed could make the gameplay more exciting!
- Enemy Death Animations: It would be cool if the skeletons had some kind of animation when defeated! Even something simple like falling apart or collapsing would make shooting them feel more satisfying.
- Lucky Number Explanation: At the beginning, I was asked to pick a lucky number, but I wasn't really sure what it affected. Later, I noticed things like a 2% chance for giant skeletons and a 2x jump height modifier, but I couldn't tell whether those were related to my number or just coincidences. A little explanation of what the lucky number does would be helpful!
- Progression & Rewards: While I progressed through multiple stages, I didn't really feel a sense of accomplishment from completing them. It mostly felt like I was endlessly shooting skeletons without a clear goal. Having some kind of reward, upgrade, or noticeable change after completing a stage would make progressing feel more meaningful!
- Map & Enemy Variety: It would be cool to have more variety in the environment, such as multiple floors, stairs, or different areas to explore. I'd also love to see different types of skeletons with unique behaviors or abilities to keep the combat interesting!