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(2 edits)

Thanks for your feedback! Sorry about your experience, it was certainly difficult to get it working on webgl but on the lowest setting i'm suprised you found it to perform so poorly, was it consistent through out the game and was it as the airship or a runner can I ask? Edit: Also I don't know if this was your experience but theres a slight freeze when a game first starts as a runner for a second or 2 (it's caused by particle effects loading I think but I didn't manage to fix it before the deadline) but after that it should run fine. 

(+1)

I went back and gave the game another try, and it actually seems to be running better now! I'm not entirely sure what changed, so it might have just been something on my end.

That being said, there were still a few performance hiccups. When playing as a runner, the game still froze for about 1–2 seconds whenever the ship fired its cannons. As the hunter, it nearly crashed when I switched to the cannon camera, although I couldn't seem to reproduce that issue on my second playthrough.

Hope this helps.

Thanks for trying it again & the detail, yeah the cannons are because they do a lot of mesh cutting and if the cannonballs hit multiple trees it can add up, not sure why switching to the cannon view would freeze up though, something I will have to look into if people really like the game, hope you had fun anyway!