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(+2)

The fast-paced combat and three completely unique characters sound awesome, especially with all the different enemy behaviors; which character was the most challenging to design and balance?

(+3)

Thank you! Counterinuitively it was Decobot actually. I spent A LOT of time tuning stuff like jab range, throw iframes, etc. to make her work. Once I had that sorted, the others were actually really straightforward, almost shockingly so. I added the Gunbot quickly expecting to be stuck in tweaking & iteration hell but was really surprised that it JUST WORKED with the enemies made

That’s interesting! It’s funny how the character you expect to be easiest can turn out to be the trickiest. Did Decobot end up playing differently from what you originally had in mind? Also, do you have a social account where we could connect and chat more about your game development? No pressure if you'd prefer to stay here!