The killer’s first-person search mechanic and heartbeat sounds create such a tense horror atmosphere, especially the idea of hearing footsteps before he finds you; which of the three levels was the most challenging to design?
Thank you so much! ❤️ I'm glad you enjoyed the horror mechanics, especially the heartbeat and footsteps!
Honestly, the level 1 was the hardest to design because I wanted to make the atmosphere tense and keep players on edge.
I'm really happy you noticed those little details! Thanks for playing my game! 😊