Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I didn't really know what to do. I didn't know what could hurt me or if it could hurt me. It felt like there were too many varied objects that could hurt me or help me so the paranoia didn't help. That isn't a bad thing. I would have loved to adore this game. But, I couldn't have fun. The movement was clean. So that is a bonus point. The game didn't establish a clear way to recover, except try again without knowing what was dangerous and what was beneficial it felt random, not like luck based, just things sometimes happened so I couldn't make better choices as I played the game. 

The visual consistency was lovely. But, the game really lacked readability. I didn't know what was dangerous and what wasn't. It also felt too dependent on cultural context to know if something was bad or wasn't bad. I loved the identity this game had. it was fairly unique as a runner. 

I want you to think about this question: "If I were a player and removed the game's most distinctive features, what would change about the experience?"

Appreciate the feedback! I hope you enjoyed playing!