A homebrew N64 arena shooter with 4 player split screen, bots and parry tennis projectile deflection is exactly the kind of couch chaos the console was made for. So I'm curious: with the N64's split screen framerate being notoriously tight, how did you balance 8 arenas and charged blasts against keeping four player matches running smoothly?
I'll be honest with you, I made this game right after XenWolf FPS Suite, and hid it because I didn't wanna compete with myself product wise. It's been like 3-4 projects since then and I don't remember a dang thing about this game code-wise lol FPS Suite was a very painful birth x_x
But I did play it with a fee buddies and it's fun lol, sorry to be a downer ^^;