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This was fun to play. I was confused about why I was avoiding seemingly random objects at first, but then I realised: "opening an umbrella indoors", "breaking a mirror" - I won't spoil it for other players, but this made a lot of sense once it clicked! Definitely a creative use of the theme and superstitions; good work on the no-gen-AI part. It was definitely nice to see a human touch, and your idea came through nicely!

Thank you for playing and reviewing!