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Team Size1
Did you use Generative AI in your project?
Yes; coding, video, audio, and 3D assets. More details on the game's page and on the credits page (title screen).
Are you a Student Project Team?
No
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Comments
Nice concept and great sound design. I enjoyed. There’s a slight "pragmata" aspect to it.
Thank you for playing! I actually haven't played/seen Pragmata, yet, but I heard good things. If you ever come back to play more, don't forget to click the HIGH ROLLERS button and sign in with discord so your high score is captured!
I like how fitting the music and narration is with the game, felt polished and well thought out. The gunplay changes things up from the typical FPS genre where you need to time your shots more than going in guns blazing. It did get a bit difficult though when the numbers would move really quickly but I assume that's what the upgrade system is made for on the title screen. There's definitely a lot of replayability and player choice added to this game. Great job!
Thank you for playing! Yes, the upgrade system definitely changes survival odds :)
The velvet rope is extremely strong and should get you much further in the game, and EASY mode is more tolerable for players who find themselves struggling at or past floor 5. I hope you'll come back and try again--don't forget to sign in with Discord on the 'HIGH ROLLERS' page to upload your top score!
Probably the most fun game I played this jam yet, but after few runs I did rage quit. Start might be a bit faster since its very annoying when you miss and have to do the whole enemy again. Music also very cool, makes me hyped. Overall great one gj!
Where to balance the start took me longer than the game did! I definitely agree there's room for improvement--trying to find the 'goldilocks' formula so that it's easy enough to get people to play, but hard enough to keep them playing, was a serious struggle for me. My initial intent was to make it extremely punishing and highly rewarding for players who have great aim and reflexes, but I continued to tone it down with each iteration. If you haven't tried it on easy, I highly recommend it! The first round might feel super slow, but then it will pick up and it stops at floor 15 (I don't want to spoil why!).
Once the jam is over, I'll update it so that the slow intro is skippable--that's solid feedback, and not something I considered as I was building it with a one-time-play in mind.
Thank you so much for playing and posting!
I understand you man, balancing is half of work if not more. I played for like half an hour first time and couldn't get to 10, I think boss on 5 cooks me because there is a lot of those smaller ones. Now I tried on easy and I got on 7 but man those small ones that are shaking are impossible to hit. But anyways I had a lot of fun and I look forward to that update :)