The password is "time" (without quotes)
I think it is an early release, but please try it.
Read the description for movement options!
Also, send me a link and I'll try to play yours :D
Well, since nobody is posting their game, I figure I'll post the updates for mine
- I added a title screen (this is to show players dragging is the main mechanic of my game)

- and a first tutorial (see below)

Changelog
- added title screen
- added tutorial
- changed the rules of the game so that the MP that is shown on the card is what you win/lose. It makes more sense that way. Now I have to add a tutorial for rewinding :D
- added slight fog of war so that players can focus on available places they can go to
Hey man cool game :). I playtested it and it's really fun. I did find a small bug however... Once you have completed the level and you have the option to drag your player to the final card, if you drag it to one of the other slots (either below or above), your player moves there and is unable to move up. They can then move freely through the level way past the end. Other than that fun and original game.
Hello, here's my game: https://nitai99.itch.io/aispionage. Password is AIspionage.
It has a couple bugs and I need to add a few more levels, as well as add the art and some sfx, but I think I got to the point where it is somewhat playable and feedback could really help. If you have any ideas for levels, I would really appreciate it, I am a bit stuck.
I'll have a look at your game soon, it looks really cool.
https://nitai99.itch.io/aispionage
Hello, I am sorry if I am being annoying but I updated my exports and this time I tested them and it looks like they work. Mind giving it another try?
IT WORKS!
I downloaded the one that included java and it worked flawlessly, like peanut butter to jelly, on my mac.
So, you have a very complicated game on your hands and I LIKE THAT. I wasn't able to finish it, but I think I'll go back towards the end of the jam. I would even say that this is the most innovative game in the jam.
My only suggestion is to use colors instead of numbers to display the score (those numbers are tiny). Oh, and maybe put some legend with your keybindings. It wasn't hard, but once or twice I thought to myself, "was it J? or U? Oh, it was I".
But besides that, thanks for sharing with us a very original type of game.
Wow, thank you so much! I am also so happy to hear that it works, and thank you for trying once again!
I will definitely add colors, thanks for the suggestion, I have thought about changing the size based on the grade but I forgot about it, using colors is much better!
And yeah, now that I think about it the key bindings aren't very good, I'll try to think of better ones. Maybe G for grades? I have no idea what made me use I...
So, I played the game (I had a bug at first, and the player and reward card didn't show up, but after some time they did. I don't know how you could reproduce it though) and the first time it was a bit confusing and by the time I got the idea I finished it (I suggest you make the game a bit harder and longer). So I played with it a bit more, and I am not sure why you didn't put favorable cards in too (vards that take mp less then they give hp or vice versa). That might encourage people to go back and forth between columns, and making harder decisions. Also, if that won't be too much work, I suggest adding another stat. Then the player will need to juggle more stats, and it will become much harder. Maybe you can make it optional?
first bug: There is no loading screen, so it's possible that the game just didn't finish loading. I'll fix it soon enough.
Yes, multiple people have commented on it being too easy. I am working on adding more levels soon.
As for new stats, I am working on elemental types right now (fire, water, wind). I also noticed that there are no hard decisions yet. I'll keep it in mind as I develop the game.
Thanks so much for giving precise feedback. You rock!
and also can you check my game out https://finbear2102.itch.io/rewind-the-game-demo
:)
Pretty cool! I learned that health is a bit more valuable early :) You might consider some paths and consequences somehow to make the choices more meaningful I guess? Not even really sure what I mean by this haha, just something other than getting to the end :)
You can check mine out here if you like: https://picusb.itch.io/roll-back-brackeys-game-jam-20202
PW: Roll Back
Current State: Scripting and Prefabs are pretty much done, it's all level design and polish now :) Note that the first level is the only complete one. Level two is a clone for now (just so I could test the sequencing and pacing quickly!). Let me know if you have any feedback
I beat it!
I like the idea but I think the ball needs to roll a little bit faster, otherwise it feels weird.
I get the impression that this can become addictive if you make more levels, so keep at it. The only thing that I would change is maybe the font for the numbers. It makes them a little bit hard to read. Also, make sure that total scores are just plain numbers, not stuff in scientific notation.

Awesome, thank you for the feedback! Yeah I had some feedback in fact to change the rings (remove colliders) that significantly changes the pace of the game (levels take about half the time now since you can't hit rings!). Scientific notation is an interesting one... On one hand big numbers make for big stories but I see your point lol... I can fix that pretty easily (by reducing the pointage factors :)).
I surprisingly didn't do as much as I wanted to do today because I had to write a lot of setup for upcoming new levels

wow! I think this is a great 3D game. It's obviously short but you still have plenty of days to add more levels. (I shouldn't be the one to talk xD)
I particularly like how the controls feel, and how easy it is to move in the world.
Btw, Is the name a play on something? It reminds me of a song called "Back At One" (google it if you want).
As for improvements, I'd say the instructions are not 100% clear and I do not know what "Controlles" means. I'd try to rephrase your text or make clearer.
And as usual, you can always add more levels :D
So, thanks for the feedback, no it is not a play on anything my original idea was that you teleported back to spawn (hence the name) but i realised mid-way that that didn't fit the theme so i changed it to this, i'm trying to think of a better word for "controlles" but its a bit difficult and finnally im already thinking up of new level ideas for tommorrow (if i dont sleep through the enteirity of tommorrow, its getting pretty late for me);
Here is my game, Bob The Block ;), I will make a devlog later on incase anyone want to watch, link to my channel in the description https://part-time-toaster.itch.io/bob-the-block
OMG this is probably the best level design I've seen in this JAM. teach me your ways SENPAI!
Bugs I found:
- on level 6, it said 'level 1' at the beginning
- After level 7, the screen flashed white and I couldn't progress
Improvements needed:
- Jumping sometimes didn't work, specially when I was close to the green block
- Sometimes you needed to jump to reach the pink circles. I'd expect them to be easy to access
- the hotkey for placing blocks (e) is way too close to level restart (r). (that may just be me though)
But overall, easily a great, great entry. It just needs a tiny bit of fixes to make it easier to control. =D