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Play-testing Circle - come play my game, I'll play yours

A topic by ldd created Aug 02, 2020 Views: 2,728 Replies: 126
Viewing posts 1 to 20 of 49 · Next page · Last page
Submitted (1 edit) (+11)

https://ldd.itch.io/re-wand

The password is "time" (without quotes)

I think it is an early release, but please try it.

Read the description for movement options!


Also, send me a link and I'll try to play yours :D

Submitted(+1)

the art looks really nice!

(+2)

This was really cool! I'll link mine once I have something playable lol.

Submitted(+1)

Like the art and the game looks cool! Nice

Submitted (1 edit)

Well, since nobody is posting their game, I figure I'll post the updates for mine

- I added a title screen (this is to show players dragging is the main mechanic of my game)


- and a first tutorial (see below)



Changelog
- added title screen

- added tutorial

- changed the rules of the game so that the MP that is shown on the card is what you win/lose. It makes more sense that way. Now I have to add a tutorial for rewinding :D

- added slight fog of war so that players can focus on available places they can go to

Submitted(+1)

Hey man cool game :). I playtested it and it's really fun. I did find a small bug however... Once you have completed the level and you have the option to drag your player to the final card, if you drag it to one of the other slots (either below or above), your player moves there and is unable to move up. They can then move freely through the level way past the end. Other than that fun and original game.

Submitted

aha! I can reproduce it.

Easy fix: add reward card there too :D

Submitted(+1)

Really cool game, might be a bit easy though. Also the game needs and end. I would also like to see more  levels!

Submitted

for sure, this is just testing my core loop. There are 4 days left :D

Submitted(+1)

WOWOWOWOWOWW AMAZINGLY CEWL

Submitted(+1)

AND I MANAGED TO FINISH IT WOOOOHOOO

Submitted

I'm so glad you found how to play now. Thanks for inspiring me to make a tutorial!

Submitted

changelog:

- added animations and a little wiggle when attacking. I'll try to add sound effects later

- prepared everything for my last feature: elemental types (wind, fire, water). and once that is done, I'll start pumping out levels

tip: no gameplay changes for now

(+1)

the art is good

Submitted(+1)

Hello, here's my game: https://nitai99.itch.io/aispionagePassword is AIspionage. 

It has a couple bugs and I need to add a few more levels, as well as add the art and some sfx, but I think I got to the point where it is somewhat playable and feedback could really help. If you have any ideas for levels, I would really appreciate it, I am a bit stuck. 


I'll have a look at your game soon, it looks really cool. 

Submitted

I couldn't get it to work on my Macbook Pro, but I'll try it on my windows 10 desktop later today.

Submitted(+1)

Thanks! 

Yes, I have had a lot of problems with exporting to mac, I have no idea why it doesn't work. 

Submitted

On my windows desktop it says that it needs java 8 installed and I think I have java 10 there. I'll try to look for tutorials to install multiple versions of java. Sorry =/

Submitted(+1)

I am so sorry that it is that annoying, I will try to see if I can change anything in the exporting to mac. 

But once again, thanks! 

Submitted

No worries. I tried again, with java 8 installed I got this screen:

Submitted(+1)

Oh wow... Well, I will try to test the things I export more next time...

I think that's a problem with him accessing the assets. 

Submitted

https://nitai99.itch.io/aispionage

Hello, I am sorry if I am being annoying but I updated my exports and this time I tested them and it looks like they work. Mind giving it another try? 

Submitted

IT WORKS!

I downloaded the one that included java and it worked flawlessly, like peanut butter to jelly, on my mac.

So, you have  a very complicated game on your hands and I LIKE THAT.  I wasn't able to finish it, but I think I'll go back towards the end of the jam. I would even say that this is the most innovative game in the jam.

My only suggestion is to use colors instead of numbers to display the score (those numbers are tiny). Oh, and maybe put some legend with your keybindings. It wasn't hard, but once or twice I thought to myself, "was it J? or U? Oh, it was I".

But besides that, thanks for sharing with us a very original type of game.

Submitted(+1)

Wow, thank you so much! I am also so happy to hear that it works, and thank you for trying once again! 

I will definitely add colors, thanks for the suggestion, I have thought about changing the size based on the grade but I forgot about it, using colors is much better! 


And yeah, now that I think about it the key bindings aren't very good, I'll try to think of better ones. Maybe G for grades? I have no idea what made me use I... 

Submitted(+1)

I bit essay to me

Submitted(+1)

I use windows 10 and it works perfectly

Submitted(+1)

Oh, nice! And how is it? Were the puzzles, too hard, too ease, and were the explanations clear? 

Submitted(+1)

i think it's awesome, can you make it a little challenging?

Submitted

For sure, 1/2 a week left!

Submitted(+1)

ok

Submitted(+1)

So, I played the game (I had a bug at first, and the player and reward card didn't show up, but after some time they did. I don't know how you could reproduce it though)  and the first time it was a bit confusing and by the time I got the idea I finished it (I suggest you make the game a bit harder and longer). So I played with it a bit more, and I am not sure why you didn't put favorable cards in too (vards that take mp less then they give hp or vice versa). That might encourage people to go back and forth between columns, and making harder decisions. Also, if that won't be too much work, I suggest adding another stat. Then the player will need to juggle more stats, and it will become much harder. Maybe you can make it optional? 

Submitted

first bug: There is no loading screen, so it's possible that the game just didn't finish loading. I'll fix it soon enough.

Yes, multiple people have commented on it being too easy. I am working on adding more levels soon.

As for new stats, I am working on elemental types right now (fire, water, wind).  I also noticed that there are no hard decisions yet. I'll keep it in mind as I develop the game.

Thanks so much for giving  precise feedback. You rock!

Submitted(+1)

there's a bug when i complete the game and start a aging the card image is gone

Submitted

Can I get a screenshot? is it the left card or the right one?

Submitted(+1)

are you sure its the wrong link

Submitted(+1)

Submitted(+1)

and also can you check my game out https://finbear2102.itch.io/rewind-the-game-demo

:)

Submitted

are you sure that's the right link?

It gives me a "We couldn't find your page" error

(+1)

did you make the art? It looks really cool

Deleted post
(+1)

oh ok sorry didnt see that, thx for pointing out

Submitted(+1)

Oh yeah, I didn't make the art at all, but I've placed links to the artists.

I got those assets on a Humble Bundle sale... "make your own card game" I think it was called. 

It includes commercial use, so a pretty good deal.

Thanks for playing an early prototype of my game!

Submitted(+1)

Pretty cool! I learned that health is a bit more valuable early :) You might consider some paths and consequences somehow to make the choices more meaningful I guess? Not even really sure what I mean by this haha, just something other than getting to the end :)

You can check mine out here if you like: https://picusb.itch.io/roll-back-brackeys-game-jam-20202

PW: Roll Back

Current State: Scripting and Prefabs are pretty much done, it's all level design and polish now :) Note that the first level is the only complete one. Level two is a clone for now (just so I could test the sequencing and pacing  quickly!). Let me know if you have any feedback

Submitted

yeah, the devil is always in the details. I'll check out your game tomorrow.

Thanks for playing mine!

Submitted

I beat it!

I like the idea but I think the ball needs to roll a little bit faster, otherwise it feels weird.

I get the impression that this can become addictive if you make more levels, so keep at it. The only thing that I would change is maybe the font for the numbers. It makes them a little bit hard to read. Also, make sure that total scores are just plain numbers, not stuff in scientific notation.

Submitted(+1)

Awesome, thank you for the feedback! Yeah I had some feedback in fact to change the rings (remove colliders) that significantly changes the pace of the game (levels take about half the time now since you can't hit rings!).  Scientific notation is an interesting one... On one hand big numbers make for big stories but I see your point lol... I can fix that pretty easily (by reducing the pointage factors :)).

Submitted

I surprisingly didn't do as much as I wanted to do today because I had to write a lot of setup for upcoming new levels



Changelog for the day:
  • added hp/mp max for player card
  • loading bar
  • added more creatures and items (not used yet)
  • level transitions and names
  • change fonts used
  • minor bug fixes
  • setup things for adding more levels tomorrow
Submitted


changelog:
- added gold (if you have enough gold, all negative effects become positive)

- added wands (the game is called re:wand for a reason)

Submitted(+1)

So I just checked out the game and i think that you're doing really good and as this is supposed to be a play testing circle i thought i would send the link to my game, its called Back To Spawn.

Back To Spawn

Submitted

wow! I think this is a great 3D game. It's obviously short but you still have plenty of days to add more levels. (I shouldn't be the one to talk xD)

I particularly like how the controls feel, and how easy it is to move in the world. 

Btw, Is the name a play on something? It reminds me of a song called "Back At One" (google it if you want).

As for improvements, I'd say the instructions are not 100% clear and I do not know what "Controlles" means. I'd try to rephrase your text or make clearer.

And as usual, you can always add more levels :D

Submitted(+1)

So, thanks for the feedback, no it is not a play on anything my original idea was that you teleported back to spawn (hence the name) but i realised mid-way that that didn't fit the theme so i changed it to this, i'm trying to think of a better word for "controlles" but its a bit difficult and finnally im already thinking up of new level ideas for tommorrow (if i dont sleep through the enteirity of tommorrow, its getting pretty late for me); 

Submitted(+1)

So, thats not a sad winking face, ive just written so much code that im really used to putting a semmicolon at the end of each line;

Submitted

Maybe just "Tip", or "Hint".

Submitted(+1)

Here is my game, Bob The Block ;), I will make a devlog later on incase anyone want to watch, link to my channel in the description https://part-time-toaster.itch.io/bob-the-block

Submitted(+1)

OMG this is probably the best level design I've seen in this JAM. teach me your ways SENPAI!

Bugs I found: 

- on level 6, it said 'level 1' at the beginning

- After level 7, the screen flashed white and I couldn't progress

Improvements needed:

- Jumping sometimes didn't work, specially when I was close to the green block

- Sometimes you needed to jump to reach the pink circles. I'd expect them to be easy to access

- the hotkey for placing blocks (e) is way too close to level restart (r). (that may just be me though)

But overall, easily a great, great entry. It just needs a tiny bit of fixes to make it easier to control. =D

Submitted(+1)

Thanks for giving feed back thats actually good!, I will definitly change the jump to raycasts, and the screen where white I didn't have any other levels after 7, Thanks tho!

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