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(+1)

the art turned out pretty good!

i think the platformer controls could use a little improvement, input gets eaten every so often so your character doesnt jump.

the clover mechanic is really annoying and lets you softlock super easily if there isn't a recovery stone nearby (level 2 or 3 you get stuck right at the start after being teleported there, if you don't plant the leaves in a way the developer intended)

in general a lot of mechanics get introduced and not really utilized before the game moves on to the next thing - and I didnt really care for the writing.

putting the skip tutorial button ontop of the ui that you are supposed to click constantly to drag out leaves should be a crime imo.

also the leaves just flipping directions and size after being planted makes it really hard to gauge where to place them so they are actually reachable.

awesome music - turned out really well.

all in all, I see a lot of effort put into this entry with some bad choices mixed in - good job.

(+1)

Thank you! I see this game indeed still have a lot of flaws. I'll try to polish them later especially the movement and how the mechanism introduced. Thank you for playing my game! I'll take the notes.