the art turned out pretty good!
i think the platformer controls could use a little improvement, input gets eaten every so often so your character doesnt jump.
the clover mechanic is really annoying and lets you softlock super easily if there isn't a recovery stone nearby (level 2 or 3 you get stuck right at the start after being teleported there, if you don't plant the leaves in a way the developer intended)
in general a lot of mechanics get introduced and not really utilized before the game moves on to the next thing - and I didnt really care for the writing.
putting the skip tutorial button ontop of the ui that you are supposed to click constantly to drag out leaves should be a crime imo.
also the leaves just flipping directions and size after being planted makes it really hard to gauge where to place them so they are actually reachable.
awesome music - turned out really well.
all in all, I see a lot of effort put into this entry with some bad choices mixed in - good job.