Thanks for playing and for the feedback! Glad you enjoyed the game!
The difficulty was intentional, as I wanted to create a short, fast-paced survival shooter where you’re constantly moving, dodging bears, shooting, and trying to collect tickets while managing your lucky rolls. Reducing the enemy pressure too much would remove that tension, which is a big part of the experience I wanted to create.
That said, I understand that not everyone enjoys the same level of challenge, and a difficulty setting is definitely worth adding in the future!
There’s also a little trick I deliberately left in for players who might struggle: you can climb onto tables or hide in buildings, keep rolling for your Jackpot, and jump down to collect tickets while Jackpot protection is active. It makes things considerably easier, although it takes away some of the intended chaos!