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SpaceVenture

SpaceVenture is a sci-fi comedy adventure game that combines interplanetary exploration and puzzle-solving with satire. · By guysfromandromeda

Ready for beta?

A topic by Burzmali created Aug 02, 2020 Views: 393 Replies: 7
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(+2)

I don't mean to insult the developer, certainly a ton of work has gone into this game and clearly the folks behind this are quite skilled.

However, the first puzzle in the game is wrong, handle 2 rotates the wrong way according to the diagram, and there are a dozen missing or place holder action cues in the first three screens. I started documenting this, but this is alpha and pre-alpha stuff. The lack of feedback when an action I'm attempting isn't possible versus I failed to click in the right spot versus I failed to intuit what the UI thought I wanted to do renders the game quite frustrating to play. I feel that any feedback I could give on the puzzles would be meaningless as so far many feel unfinished and if I comment that putting the hint that you need to use Rooter's head for the bit as the second look action on the Zapon drill seems obtuse, given that most objects don't have additional descriptions, that's pointless if the game is just missing a line for when you try to put a bit in the pipe wrench (my initial thought) that points to Rooter.

I'm also a Linux user playing on Wine, so that might be to blame for some of my UI issues, but based on other feedback I'm seeing I suspect that isn't the primary cause.

(+2)

I agree. This game has the feel of an alpha release. These are bugs you cannot NOT see when developing. There's no way they don't know about most of those bugs. I'm currently stuck at the nanobot puzzle, there are so many issues, it's just impossible to finish the puzzle.

(+3)

SpaceVenture definitely has UI issues, so it's not just playing it through Wine. But it isn't the UI issues alone, there's a lot of bugs all around worse which end the game there as you can't proceed further. 

I knew to expect bugs, but on that note, the game is currently far buggier than I feared. 

(+2)

Unfortunately I have to agree, the current experience of trying to play the game is one of repeated frustration rather than enjoyment. This is absolutely nowhere near a state where it could be released to the public without a very negative reception.

I'm not going to say you guys are wrong, but they have a really small team and probably needed more hands and eyes on this. Plus, games run differently on different hardware. I'm honestly just happy to be along for the ride. 

Eh, I've seen worse first beta versions.  It's (just about) feature and content complete and in bug squashing/optimization/cleanup phase, that's pretty beta.

I'd also agree, but I also understand it's a tiny team with some difficult hiccups along the way. I think I speak for most when I say that I'm fine with waiting longer so that the team can squish these bugs and hopefully tweak some of the other issues and give it the polish it needs. Please don't rush, don't want to take it out of the oven before it's done. We're here to help. :)

(+1)

It doesn't feel like 8 years of dev. It feels like 6 months to a year of prototyping.