The single jump height ledges are WAY too exploitable, they're basically kill ledges. Some of the enemies fly in the opposite direction when they get hit so the hitbox might be off? And you can't hit the enemies if you're overlapped with them. Great game otherwise, and I had fun enough to abuse the exploits until I killed every enemy in the last room.
Play game
Spectral Ninja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #267 | 3.535 | 3.535 |
| Audio | #310 | 3.395 | 3.395 |
| Overall | #331 | 3.473 | 3.473 |
| Graphics | #346 | 3.698 | 3.698 |
| Theme | #387 | 3.605 | 3.605 |
| Game Design | #436 | 3.395 | 3.395 |
| Innovation | #523 | 3.209 | 3.209 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The combat revolves around the player rewinding to trigger different effects
Did you write most of the code yourself and made all the assets from scratch?
All of the code is mine (if you don't count unity packages). The art and sound assets are publically available and free.





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