Got jumpscared by the last roomba 10/10
SeminixDev
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I love the art style, and the voice lines fit it perfectly. The mechanics are really cool, and the difficulty changes dynamically when you need both of your crewmates to reel you in. The game is very intuitive to learn. There's also decisions that add to the core gameplay, such as managing the alert meter, or choosing which person should let go of the rope. The only issue I have is the levels start to get a bit repetitive after a while (I think I failed at 6, then I quit).
Thanks for the glowing review :). I usually make my games hard cuz after testing them for so long they seem easy, but you're right, especially for a game jam, I should've made it easier. My idea was to make the game shorter so that people would replay it, instead of just having one long run and then rating the game when they die.
Also great idea on changing up paths to also target the top and the bottom. For the parts though, I wanted them to come after the enemies stop spawning so you would have time to attach them properly, but maybe that's not the right formula. Maybe I should've made them come mid-way from time to time, for an added bonus if you take the risk to catch them. Again, thanks for the comment!
I played it, managed to get to the end with ease this time without any walk-throughs. The game feels a lot better to play now, although felt a lot shorter too, simply because a lot of the inflated play time was removed (which is good).
However, the game is still not absent of issues. For example, the player can't walk up in front of objects. Try walking towards a lamp post from below. Realistically, the player should be able to walk really close to the lamp post, and obstruct some of its view. However, right now the player can't walk up as soon as their head touches the lamp sprite.
The problem is that, unlike other objects, the player's collider covers their entire body, when it should only cover a part of their legs. This is tricky to solve because you'd need to change the player's sprite render order dynamically, so you might want to leave it be if you do not plan to expand this project.
I also found a bug where the player is still rendered in front of people when behind them. There are also some areas still lacking polish, such as UI scaling, being able to play during an event (when you get an image displayed on your screen), and sound of text playing when you skip the dialogue.
This game is actually really good. In terms of theme and innovation, it hits the top spot for me. However, there were a few things that made the experience less enjoyable, including the constant music, some difficult pixel perfect jumps, and the fact that you had to wait a long time sometimes to grow to elderly form all the way from a baby. Other than that the game was really well designed and had some pretty unique and interesting mechanics.
The Good:
- Menu - good job for creating a main menu where I can select which level I want to play and tweak the music volume
- Clarity - it was clear and easy to understand the controls and objectives with the help of the tutorial
- Design - the levels could be beat in different ways. It was fun and challenging trying to complete them
- Art - the art is really good and fit for the game. There was a lot of different decorations so the levels always felt unique
Could Improve:
- Way to restart - it was frustrating to wait for the level to fail after I messed up, and knew I had to start over
- Variety - the gameplay loop of having to pick up cards to open doors got tiring pretty quickly. In the tutorial you showed a type of card that could open both doors. Would've been nice if something like that was used
- Small bug - there's a bug where you can fail the level and win at the same time. I suggest preventing the fail screen from showing after the player has already won
Overall:
A really enjoyable and well designed game. It's missing some quality of life features, but it's one of the best games I've played so far from the jam.
The Good:
- Art and music - the assets look really pretty and the music fits the atmosphere of the game
- Game juice - it's really satisfying to shoot, kill enemies and use abilities
- Variety - there is a variety of enemies and abilities at your disposal
Could Improve:
- Sound - the game feels really void without any shooting sounds, hit sounds and ability sounds. Would feel 10x more satisfying coupled with the game juice
- Polish and clarity - the game felt buggy, sometimes there were invisible enemies, sometimes I didn't know what I could pick-up etc.
Overall:
A solid entry with lots of potential. It could really be a great game outside of the jam if you spice it up with sounds and remove the major bugs.
The Good:
- Artstyle and design - the art, while simple, is really immersive and makes you feel like you're a hacker. Very nice that you included little details such as instructions starting from 0 and the temperature changing dynamically
- Theme adherence and innovation - your game fit the theme really well, and it fit it in a unique way. Well done on coming up with this idea
- Polish - the game felt clean and polished, didn't encounter any bugs
Could Improve:
- Clarity - my only issue with this game is that it's very hard to get your head around it at the beginning. Here I have a couple of suggestions for you:
- Make buttons highlight when I hover over them
- Don't bombard me with walls of text in the tutorial
- Don't let player start with a difficult level. You could make it so that the game starts on level 1 of the tutorial
Overall:
A challenging and unique game, with a cool design and atmosphere. It's definitely one of my favourites from this jam.
The Good:
- Audio - I really liked the music choice and the home-made sound effects. I instantly recognised the song when it came on :)
- Level design and theme adherence - The levels are designed well to push the player to use their rewind ability to change position and refill their power meter
- Polish - I was never confused on what to do and I didn't encounter any game-breaking bugs. The game felt really polished
Could Improve:
- Volume of rewind - way too loud compared to the other sounds. It also repeats in a weird pattern, where it goes quiet, then replays the entire sound file again
- Glitchy physics when rewinding - not a very big deal, but the boxes were kinda glitchy when I rewinded and went through them
- Length - the game was too short for my liking. I won't rate it lower because of this, but consider adding more levels or mechanics
Overall:
A really solid submissions. Good job on creating it all from scratch in a single week!





