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First of all. Dude. the music... absolutely FANTASTIC. I looovvee the mix of 8 bit and traditional instruments! It just perfectly nails the adventure vibes. Sound design is also really well done and the graphics are charming and smooth!

In essence, this was a great game for a 3 day jam. However, if you were to do more with this to expand it, there's a couple things I'd suggest. First off, while the game is great for short bursts, over a few minutes, it begins to lack incentive for the player to keep playing. If you were to add onto this, I'd either add some kind of objective (specific upgrades? a quest?), or make the map bigger for more visual variety and exploration.

Also, while the teleport mechanism is REALLY clever and fun to use, it feels a little OP right now. There's nothing stopping the player from using it over and over instead of focusing on wall jump. To balance this, consider throwing in a cooldown or a charge up... something that forces the player to only use it occasionally.

Wonderful job with this game! Keep up the good work!

-Sasha

I have a lot of luck finding a team partner on discord for the Jam, Lukas Bonzi was the producer of the music, compliments to Him :)

I will do more!

Yeah, the map turns boring, but for the competition, I think It was enough one static map. but I will take this core and put in a world more likable to explore I was thinking of something more procedural to make every run different.

The arrow is my ace for this fight, it has to be powerful now, but for a more robust game, some upgrade system to the player's abilities can be great.

Thank you so much for playing and taking a moment to write all this notes, all these feedback it's amazing and encouraging :D

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So happy you plan on expanding it! It's got a ton of potential. Can't wait to see what comes of this!!

More than happy to help! Thanks for being so open to feedback! If you have a moment, we'd love to hear your thoughts on our game too! But totally chill if not :D

-Sasha