I'm working on a twin stick shooter where you pilot a mech and kill evil robots. I've spent the last day blocking out a level for my game and trying to make things look pretty. I've made a timelapse of it here:
Red Alpha, I guess including bottles in-game sound rather unique, while I like its design there.
My personal progress of that planned sequel including some recoding like "class" being re-tagged as style with onmouseover/out. "onClick/display:inline" being scripted as style-tags depending if they appear more efficient in that way because either one of both seem to quite fadein some random line, not sure what causes it because it's somehow when that tag won't be even planned to be visualized at this spot and just happening at "input"-sections.
Still some "small"-defined text will be normal "font" there, possibly because of the dark background rather white/gold/hotpink/lime sounds quite okay for text with slightly edited "opacity"-references. The lines for its gameplay being kind of scripted, while another feature being hidden for now & a "slider" won't work as expected if it refers to "if/then"-tags there. So it got removed (tagged as comment, like some additional thoughts when coding, which could be edited if it fits there).
Dropdowns could be included with especially a colorpicker-feature and especially a tribute to its main-game version which parts get a deeper role, more paths getting unlockable, e.g. that building which was about interactions with optional skipping-lines, affected by the player's choice.
Technically it could get a pre-release in january, in case of the game's story's duration and if I get the recently planned banner as image, so far it got in mind when thinking of a title, which is approx. fixed too & same for the pic that should represent this sequel's version.
At least there seem to be years after this jam, so if my game will be completed later I could somehow share it to the 2022 "FFS"-jam or just independent of dates, because mainly the first game took quite some time to find a fitting community which is rather not that graphical-themed and also offering textbased games. While different platforms could include visuals that appear in a bit not that expected way, depending on its browser, device's system, etc. (I generally prefer the option here of finding gametesters and collaborating with users, which keeps motivation added and progress closer to its goal of being completed either as mod/new game/inspiring projects)
I finally finished my Finally Finish Something submission! First ever jam, first ever game.
I've been wanted to make a game with a little spaceship that handles in this particular way for a while.
It didn't take long to get the handling like I wanted but man, designing levels takes a long time. Like hours to create something that can be completed in seconds.
Also it makes you wish you'd made your game easier (or were a better gamer!) when play testing, as making sure some of the levels was a big time sink too!
Anyway, I hope people enjoy it.





This is my first ever game jam! My Game ''Team survival '' is not ready for the public because its in its early prototype stages of development, but the game is playable and console controls are in testing to. The game is a Survival building game where you collect resources like wood, metal and bricks and you have to fend of aliens that took over the earth! Multiplayer is a feature that will play a big part in the game.
If you like this kind of challenge, Pico8 seems interesting (it use Lua language, and they have special offer for schools, that could interest your school for the price) https://www.lexaloffle.com/pico-8.php?page=schools and to try some little pico 8 games https://www.lexaloffle.com/pico-8.php . one last questions did you use GB studio? And is it easy to learn?




I'm almost done with my dice-rolling perfume game! It features a local multiplayer mode (2 players) as well as a single player mode. It's about buying different scents (with your dice) so you can make perfumes. At the end of each round there's a random event that you can choose to do (which impacts gameplay for the next rounds).
This was made in pico 8, a great tool for game jams as it forces to keep your scope small and simple :)
Hi, everyone! This is my first game jam and my first game i ever made. I've started learning Unity and creating this clicker about 2 months ago but take very long breaks. I've found this game jam and decide that it's good incentive to "finish" the game. Despite the simplicity of my game it's kinda fun to play (at least i enjoy it). Hope someone will play it and enjoy too :).

Hey everybody,
i found this Game Jam in mid-January; with only about 18 days left to finish a project and submit it. i didn't have any big ideas at the time that I knew i could (fully) finish by the due date, but i'm happy to say that my first published project Gladiator is posted and submitted. it's not super high quality (i took a project that basically only had a first-person character controller in it that i started, like, 2 years ago) but being able to say that i'm a published game designer means a lot to me. And now that there's something in my dashboard to show off, i feel more incentivized to keep improving it even after the deadline is up.
i wanted to thank Second Dimension Games for hosting this jam and giving me a reason to dedicate this much time to designing Gladiator. Hope to have more games to manage in the future!
Link to Gladiator, if you wanted to try it out.
My sequel's story being quite more based on phone-users than just computer/laptop gamers, still even being less about riddles (more storybased) & re-coded many parts, fixed some lines, fused additional ones ...especially when its about the tribute/reference to the main-game, including animals, food, plants, a focused building and mystery sequences.
Planning to include more food-types and about that building's room. Having an approx. suggestion where it could fit/fade-in, appear & get some hidden easter-eggs revealed if players know (played) its origin version.
Hey, I'm making my first game (yay), lol. So I think this game jam is great! :D This has been good motivation so far. Since there's only three days left and eight more levels to go, I doubt I'd make it but maybe I can make a late submission? :o
Well, this is what the game is called, haha. I plan to make it a web game (if it works anyway, hopefully it does it's not a big game) and you can optionally download it (if the web game is laggy or so or if you just want to). :) It's a simple color platformer where the player has a color which can be changed by orbs (the ones shown) and you can go through the same-colored tile (reasoning behind this was like a key to a door) and stand on it if you're a different color. It doesn't only apply to tiles, though, it also applies to hazards which will kill you if you're a different color. Then there are teleporters and switches which you need to be the same color as to use. There are a few slightly-difficult levels and some puzzle levels.
A lot of these games are great, though! :D Hopefully we can finish our games by the end of the month!