Play smoke
Rising Smoke's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| INNOVATION | #42 | 3.971 | 3.971 |
| OVERALL | #45 | 4.065 | 4.065 |
| DESIGN | #49 | 3.978 | 3.978 |
| SOUNDS | #51 | 3.754 | 3.754 |
| VISUALS | #58 | 4.275 | 4.275 |
| MUSIC | #150 | 3.522 | 3.522 |
| THEME | #179 | 3.551 | 3.551 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really love your art style. The mechanics and sound were cool too. I could see myself playing this for a few hours if it was expanded on, although I think I might've preferred designed linear levels over the survival style.
my god this is amazing!!!. really like the game. but i cant tell if the enemies im trying to kill is far or near or im just dumb lol. anyways its a very good game hehe.
I can't stay alive for more than 20 secs. Other than that it was looking pretty neat.
I loved the concept of this game. The music, visuals and core movement mechanic were cool. I personally sucked at playing this game though. Just call me lavaman because that's where I spent most of my time hehe. Awesome work!!
Thanks a lot, Lavaman! XD
Damn, Slimburger! I LOVED the game aesthetic, saw the image on the submission page and had to check it out! It's really well made and polished. Saw your comments about the bugs, but don't worry about it, you killed it with this entry on the jam!
Gonna follow you and see what you come up with next ;)
If you could check my game, that would be awesome!
Cheers!
I've checked it out, I really liked it! The art especially was great and the brains arm was hilarious. Thanks a lot for mentioning the bugs, that was really nice :)
Hey, Slimburger!
I got free time in this afternoon and made a music inspired by playing your game. Is there an e-mail that I could send to you to check it out?
Cheers!
That's awesome! It'll probably be better than the music I made for the game ngl :D
Here's the email: slimburger128@gmail.com
Very cool idea and a lot of fun, but it can be a bit hard to tell when you're actually in range of an enemy. The cursor change is a good touch but it can be easy to miss with so much going on. Solid game though, and I think there's a lot here to experiment with still, like additional movement options(double jumps? grapples?) or levels you have to scale.
Man I love this concept. With a little tuning I think you'd have something super killer here. This reminds me a lot of a game called Scourgebringer, except first person.
I really love the look of that game, I haven't played it yet, but I've really been meaning to
One of my favorites! I loved how unique this was I had a blast. The mechanics and graphics are awesome, great animation too! Superb job!
Yeah I think some of the distance thing may be due to the graphical bug I mentioned, but with 2D sprites I get that it's kinda hard to judge the distance, I hoped the cursor would help that a bit, but I think something else would be more useful
Hi, lots of people have commented about the hitboxes of skulls. That's actually a glitch, and a kinda sucky one. The wrong sprites are attached, they're supposed to be smaller sprites of a bug. I was too sleep deprived to notice I guess :(
I'll fix it as soon as the rating period is over. Ngl I'm pretty bummed out about it, it's such an easy fix.
Very addicting game :D I loved the visuals great artwork. The game feels incredible it and the controls are responsive . My feedback would be that maybe making the collider of the skull enemy a bit bigger can make the game better. I often found myself clicking on the sides of it but it didnt register as a hit. Other than than this game was one of best i have seen so far in this jam.Amazing work :D
Note: Can you check out my game too i would be really glad :d
Just updating my high score :)
WHOA! That's better than my current highscore! XD I need to step up my game
Amazing job!
Everything about this game was incredible!
It is a pretty hard game but it only keeps you playing :)
I would love to see this game comes to mobile.
I loved this one! One of my favourites. Such an interesting art style and concept. I found it really difficult to begin with but once I got the hang of it, it got addicting. I think the addition of the "High Score" counter is a small but crucial thing that kept me coming back. Rated!
Awesome game. I love the 2D sprite in a 3D world look. It has tons of juice making it satisfying to pull off big combos. This could be a real addicting game and a time waster. Maybe you can try making the enemies a little more dynamic? Have them move around in patterns or shoot things you can also chain off of. I can see some interesting boss fights added here too. Great job!
I thought about putting projectiles in, but I never thought of the idea that you could bounce off them too. That's a great idea! If I make a post-jam version I'll definitely add something like that. I tried working on more movement patterns, but I'm pretty inexperienced with coding AI so they just kept running too far away to dash into :(
Wow the art work was stunning! I didn’t even mind dying with that thumbs up.
The game got craaaazy hard as you ran out of enemies. But I guess that is the point. Fewer enemies = more difficulty.
Really cool game and a VERY well executed idea.
Nice job!
Cool concept :) i liked the skeleton sprites ;p For me the controlls where abit hard to understand but eventually i reached ascore of 11650 :)
I really liked apart from the fact its a bit difficult moving around maybe turn up mouse speed but the art was AWESOME also please check my game out
Thanks a lot. I’ll check it out. And you can turn up the mouse speed in the options menu.
i did not noticed sr
very very Very high graphics loved this game a lot!
it get a little boring to do the same thing over and over may be add levels?
like dungeons
mountains?
I probably will do in a post-game-jam version. I’ve been thinking about making levels where there’s a goal at a certain altitude and you have to climb up to it.
that sounds great!