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You bring up a fair point with the mouse controls.

That control scheme was kind of a carry-over from some original prototyping I was doing at first and I just never questioned the controls.

With the current game it would totally be doable to swap with a key rather than a mouse click.


I was also intending for the digging mechanic to play a more central role in the game (which I thought may be better suited to the mouse).

But I found it was easier to design levels which utilized the world-swap mechanic moreso than the digging mechanic.


If I do end up adding more content and releasing the game I will definitely consider adjusting the controls.

Thanks for the feedback and good luck with the jam!